ParticleValue values which spawn a particle on a mesh shape.
| Modifier and Type | Class and Description |
|---|---|
| public static class |
| Modifier and Type | Field and Description |
|---|---|
| protected Mesh | |
| protected Model | model
the model this mesh belongs to. |
| Access | Constructor and Description |
|---|---|
| public | |
| public |
| Modifier and Type | Method and Description |
|---|---|
| public void | |
| public void | load(AssetManager manager, ResourceData<T> data)
Overrides com. Implements com.
|
| public void | save(AssetManager manager, ResourceData<T> data)
Overrides com. Implements com.
|
| public void | |
| public void |
| mesh | back to summary |
|---|---|
| protected Mesh mesh | |
| model | back to summary |
|---|---|
| protected Model model the model this mesh belongs to. It can be null, but this means the mesh will not be able to be serialized correctly. | |
| MeshSpawnShapeValue | back to summary |
|---|---|
| public MeshSpawnShapeValue(MeshSpawnShapeValue value) | |
| MeshSpawnShapeValue | back to summary |
|---|---|
| public MeshSpawnShapeValue() | |
| load | back to summary |
|---|---|
| public void load(ParticleValue value) Overrides com.
| |
| load | back to summary |
|---|---|
| public void load(AssetManager manager, ResourceData<T> data) Overrides com. Implements com.
| |
| save | back to summary |
|---|---|
| public void save(AssetManager manager, ResourceData<T> data) Overrides com. Implements com.
| |
| setMesh | back to summary |
|---|---|
| public void setMesh(Mesh mesh, Model model) | |
| setMesh | back to summary |
|---|---|
| public void setMesh(Mesh mesh) | |
| Modifier and Type | Field and Description |
|---|---|
| pack-priv float | |
| pack-priv float | |
| pack-priv float | |
| pack-priv float | |
| pack-priv float | |
| pack-priv float | |
| pack-priv float | |
| pack-priv float | |
| pack-priv float |
| Access | Constructor and Description |
|---|---|
| public |
| x1 | back to summary |
|---|---|
| pack-priv float x1 | |
| x2 | back to summary |
|---|---|
| pack-priv float x2 | |
| x3 | back to summary |
|---|---|
| pack-priv float x3 | |
| y1 | back to summary |
|---|---|
| pack-priv float y1 | |
| y2 | back to summary |
|---|---|
| pack-priv float y2 | |
| y3 | back to summary |
|---|---|
| pack-priv float y3 | |
| z1 | back to summary |
|---|---|
| pack-priv float z1 | |
| z2 | back to summary |
|---|---|
| pack-priv float z2 | |
| z3 | back to summary |
|---|---|
| pack-priv float z3 | |
| Triangle | back to summary |
|---|---|
| public Triangle(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3) | |
| pick | back to summary |
|---|---|
| public static Vector3 pick(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, Vector3 vector) | |
| pick | back to summary |
|---|---|
| public Vector3 pick(Vector3 vector) | |