| Modifier and Type | Method and Description |
|---|---|
| public void | |
| public int | Returns: the unit the texture was bound toBinds the texture to an available unit and applies the filters in the descriptor. |
| public int | |
| public void | |
| public int | |
| public int | |
| public void |
| begin | back to summary |
|---|---|
| public void begin() Prepares the binder for operation, must be matched with a call to | |
| bind | back to summary |
|---|---|
| public int bind(TextureDescriptor<T extends GLTexture> textureDescriptor) Binds the texture to an available unit and applies the filters in the descriptor.
| |
| bind | back to summary |
|---|---|
| public int bind(GLTexture texture) Binds the texture to an available unit. | |
| end | back to summary |
|---|---|
| public void end() Disables all used texture units and unbinds textures. Resets the counts. | |
| getBindCount | back to summary |
|---|---|
public int getBindCount()
| |
| getReuseCount | back to summary |
|---|---|
public int getReuseCount()
| |
| resetCounts | back to summary |
|---|---|
| public void resetCounts() Resets the bind/reuse counts | |