MeshPartBuilder.
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public static void | build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
Build a circle |
| public static void | build(MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal)
Build a circle |
| public static void | |
| public static void | build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ)
Build a circle |
| public static void | build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
Build a circle |
| public static void | build(MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, float angleFrom, float angleTo)
Build a circle |
| public static void | |
| public static void | build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
Build a circle |
| public static void | build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
Build a ellipse |
| public static void | build(MeshPartBuilder builder, float width, float height, int divisions, final Vector3 center, final Vector3 normal)
Build a ellipse |
| public static void | |
| public static void | build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ)
Build a ellipse |
| public static void | build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
Build a ellipse |
| public static void | build(MeshPartBuilder builder, float width, float height, int divisions, final Vector3 center, final Vector3 normal, float angleFrom, float angleTo)
Build a ellipse |
| public static void | |
| public static void | build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
Build a ellipse |
| public static void | build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo)
Build an ellipse |
| public static void | build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ)
Build an ellipse |
| public static void | build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, Vector3 center, Vector3 normal)
Build an ellipse |
| public static void | build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo)
Build an ellipse |
| EllipseShapeBuilder | back to summary |
|---|---|
| public EllipseShapeBuilder() | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ) Build a circle | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal) Build a circle | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vector3 tangent, final Vector3 binormal) Build a circle | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ) Build a circle | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo) Build a circle | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, float angleFrom, float angleTo) Build a circle | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float radius, int divisions, final Vector3 center, final Vector3 normal, final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleTo) Build a circle | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float radius, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo) Build a circle | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ) Build a ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, int divisions, final Vector3 center, final Vector3 normal) Build a ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, int divisions, final Vector3 center, final Vector3 normal, final Vector3 tangent, final Vector3 binormal) Build a ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ) Build a ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo) Build a ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, int divisions, final Vector3 center, final Vector3 normal, float angleFrom, float angleTo) Build a ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, int divisions, final Vector3 center, final Vector3 normal, final Vector3 tangent, final Vector3 binormal, float angleFrom, float angleTo) Build a ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo) Build a ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float angleFrom, float angleTo) Build an ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ) Build an ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, Vector3 center, Vector3 normal) Build an ellipse | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float width, float height, float innerWidth, float innerHeight, int divisions, float centerX, float centerY, float centerZ, float normalX, float normalY, float normalZ, float tangentX, float tangentY, float tangentZ, float binormalX, float binormalY, float binormalZ, float angleFrom, float angleTo) Build an ellipse | |