MeshPartBuilder.
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public static void | build(MeshPartBuilder builder, MeshPartBuilder.
Build a patch shape. |
| public static void | |
| public static void | build(MeshPartBuilder builder, float x00, float y00, float z00, float x10, float y10, float z10, float x11, float y11, float z11, float x01, float y01, float z01, float normalX, float normalY, float normalZ, int divisionsU, int divisionsV)
Build a patch shape. |
| PatchShapeBuilder | back to summary |
|---|---|
| public PatchShapeBuilder() | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, MeshPartBuilder. Build a patch shape. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, Vector3 corner00, Vector3 corner10, Vector3 corner11, Vector3 corner01, Vector3 normal, int divisionsU, int divisionsV) Build a patch shape. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. | |
| build | back to summary |
|---|---|
| public static void build(MeshPartBuilder builder, float x00, float y00, float z00, float x10, float y10, float z10, float x11, float y11, float z11, float x01, float y01, float z01, float normalX, float normalY, float normalZ, int divisionsU, int divisionsV) Build a patch shape. Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type. | |