| Modifier and Type | Field and Description |
|---|---|
| protected final GL30 |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description |
|---|---|
| private void | |
| public void | |
| public void | |
| public void | |
| public void | glBeginTransformFeedback(int primitiveMode)
Implements com.
|
| public void | glBindAttribLocation(int program, int index, String name)
Implements com.
|
| public void | |
| public void | glBindBufferBase(int target, int index, int buffer)
Implements com.
|
| public void | glBindBufferRange(int target, int index, int buffer, int offset, int size)
Implements com.
|
| public void | glBindFramebuffer(int target, int framebuffer)
Implements com.
|
| public void | glBindRenderbuffer(int target, int renderbuffer)
Implements com.
|
| public void | |
| public void | |
| public void | glBindTransformFeedback(int target, int id)
Implements com.
|
| public void | |
| public void | glBlendColor(float red, float green, float blue, float alpha)
Implements com.
|
| public void | |
| public void | glBlendEquationSeparate(int modeRGB, int modeAlpha)
Implements com.
|
| public void | |
| public void | glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
Implements com.
|
| public void | glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
Implements com.
|
| public void | glBufferData(int target, int size, Buffer data, int usage)
Implements com.
|
| public void | glBufferSubData(int target, int offset, int size, Buffer data)
Implements com.
|
| public int | glCheckFramebufferStatus(int target)
Implements com.
|
| public void | |
| public void | glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
Implements com.
|
| public void | glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
Implements com.
|
| public void | glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
Implements com.
|
| public void | glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
Implements com.
|
| public void | glClearColor(float red, float green, float blue, float alpha)
Implements com.
|
| public void | |
| public void | |
| public void | glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
Implements com.
|
| public void | |
| public void | glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
Implements com.
|
| public void | glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
Implements com.
|
| public void | glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
Implements com.
|
| public void | glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
Implements com.
|
| public void | glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
Implements com.
|
| public void | glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
Implements com.
|
| public int | |
| public int | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | glDeleteFramebuffers(int n, IntBuffer framebuffers)
Implements com.
|
| public void | |
| public void | glDeleteQueries(int n, int[] ids, int offset)
Implements com.
|
| public void | |
| public void | glDeleteRenderbuffer(int renderbuffer)
Implements com.
|
| public void | glDeleteRenderbuffers(int n, IntBuffer renderbuffers)
Implements com.
|
| public void | glDeleteSamplers(int count, int[] samplers, int offset)
Implements com.
|
| public void | glDeleteSamplers(int count, IntBuffer samplers)
Implements com.
|
| public void | |
| public void | |
| public void | glDeleteTextures(int n, IntBuffer textures)
Implements com.
|
| public void | glDeleteTransformFeedbacks(int n, int[] ids, int offset)
Implements com.
|
| public void | glDeleteTransformFeedbacks(int n, IntBuffer ids)
Implements com.
|
| public void | glDeleteVertexArrays(int n, int[] arrays, int offset)
Implements com.
|
| public void | glDeleteVertexArrays(int n, IntBuffer arrays)
Implements com.
|
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | glDisableVertexAttribArray(int index)
Implements com.
|
| public void | |
| public void | glDrawArraysInstanced(int mode, int first, int count, int instanceCount)
Implements com.
|
| public void | |
| public void | glDrawElements(int mode, int count, int type, Buffer indices)
Implements com. Not fully supported with GWT backend: indices content is ignored, only buffer position is used. |
| public void | glDrawElements(int mode, int count, int type, int indices)
Implements com.
|
| public void | glDrawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount)
Implements com.
|
| public void | glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
Implements com.
|
| public void | glDrawRangeElements(int mode, int start, int end, int count, int type, int offset)
Implements com.
|
| public void | |
| public void | glEnableVertexAttribArray(int index)
Implements com.
|
| public void | |
| public void | |
| public void | |
| public void | |
| public void | glFlushMappedBufferRange(int target, int offset, int length)
Implements com.
|
| public void | glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
Implements com.
|
| public void | glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
Implements com.
|
| public void | glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
Implements com.
|
| public void | |
| public int | |
| public void | |
| public void | |
| public int | |
| public void | glGenFramebuffers(int n, IntBuffer framebuffers)
Implements com.
|
| public void | |
| public void | |
| public int | |
| public void | glGenRenderbuffers(int n, IntBuffer renderbuffers)
Implements com.
|
| public void | glGenSamplers(int count, int[] samplers, int offset)
Implements com.
|
| public void | glGenSamplers(int count, IntBuffer samplers)
Implements com.
|
| public int | |
| public void | |
| public void | glGenTransformFeedbacks(int n, int[] ids, int offset)
Implements com.
|
| public void | glGenTransformFeedbacks(int n, IntBuffer ids)
Implements com.
|
| public void | glGenVertexArrays(int n, int[] arrays, int offset)
Implements com.
|
| public void | glGenVertexArrays(int n, IntBuffer arrays)
Implements com.
|
| public String | glGetActiveAttrib(int program, int index, IntBuffer size, IntBuffer type)
Implements com.
|
| public String | glGetActiveUniform(int program, int index, IntBuffer size, IntBuffer type)
Implements com.
|
| public void | glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
Implements com.
|
| public void | glGetActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName)
Implements com.
|
| public String | glGetActiveUniformBlockName(int program, int uniformBlockIndex)
Implements com.
|
| public void | glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
Implements com.
|
| public void | glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders)
Implements com.
|
| public int | glGetAttribLocation(int program, String name)
Implements com.
|
| public void | |
| public void | glGetBufferParameteri64v(int target, int pname, LongBuffer params)
Implements com.
|
| public void | glGetBufferParameteriv(int target, int pname, IntBuffer params)
Implements com.
|
| public Buffer | glGetBufferPointerv(int target, int pname)
Implements com.
|
| public int | |
| public void | |
| public int | glGetFragDataLocation(int program, String name)
Implements com.
|
| public void | glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)
Implements com.
|
| public void | glGetInteger64v(int pname, LongBuffer params)
Implements com.
|
| public void | |
| public String | |
| public void | glGetProgramiv(int program, int pname, IntBuffer params)
Implements com.
|
| public void | glGetQueryiv(int target, int pname, IntBuffer params)
Implements com.
|
| public void | glGetQueryObjectuiv(int id, int pname, IntBuffer params)
Implements com.
|
| public void | glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)
Implements com.
|
| public void | glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params)
Implements com.
|
| public void | glGetSamplerParameteriv(int sampler, int pname, IntBuffer params)
Implements com.
|
| public String | |
| public void | glGetShaderiv(int shader, int pname, IntBuffer params)
Implements com.
|
| public void | glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)
Implements com.
|
| public String | |
| public String | |
| public void | glGetTexParameterfv(int target, int pname, FloatBuffer params)
Implements com.
|
| public void | glGetTexParameteriv(int target, int pname, IntBuffer params)
Implements com.
|
| public int | glGetUniformBlockIndex(int program, String uniformBlockName)
Implements com.
|
| public void | glGetUniformfv(int program, int location, FloatBuffer params)
Implements com.
|
| public void | glGetUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices)
Implements com.
|
| public void | glGetUniformiv(int program, int location, IntBuffer params)
Implements com.
|
| public int | glGetUniformLocation(int program, String name)
Implements com.
|
| public void | glGetUniformuiv(int program, int location, IntBuffer params)
Implements com.
|
| public void | glGetVertexAttribfv(int index, int pname, FloatBuffer params)
Implements com.
|
| public void | glGetVertexAttribIiv(int index, int pname, IntBuffer params)
Implements com.
|
| public void | glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
Implements com.
|
| public void | glGetVertexAttribiv(int index, int pname, IntBuffer params)
Implements com.
|
| public void | glGetVertexAttribPointerv(int index, int pname, Buffer pointer)
Implements com.
|
| public void | |
| public void | glInvalidateFramebuffer(int target, int numAttachments, IntBuffer attachments)
Implements com.
|
| public void | glInvalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width, int height)
Implements com.
|
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | |
| public void | |
| public void | |
| public Buffer | glMapBufferRange(int target, int offset, int length, int access)
Implements com.
|
| public void | |
| public void | |
| public void | glPolygonOffset(float factor, float units)
Implements com.
|
| public void | glProgramParameteri(int program, int pname, int value)
Implements com.
|
| public void | |
| public void | glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
Implements com.
|
| public void | |
| public void | glRenderbufferStorage(int target, int internalformat, int width, int height)
Implements com.
|
| public void | glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
Implements com.
|
| public void | |
| public void | glSampleCoverage(float value, boolean invert)
Implements com.
|
| public void | glSamplerParameterf(int sampler, int pname, float param)
Implements com.
|
| public void | glSamplerParameterfv(int sampler, int pname, FloatBuffer param)
Implements com.
|
| public void | glSamplerParameteri(int sampler, int pname, int param)
Implements com.
|
| public void | glSamplerParameteriv(int sampler, int pname, IntBuffer param)
Implements com.
|
| public void | |
| public void | glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)
Implements com.
|
| public void | |
| public void | |
| public void | glStencilFuncSeparate(int face, int func, int ref, int mask)
Implements com.
|
| public void | |
| public void | glStencilMaskSeparate(int face, int mask)
Implements com.
|
| public void | |
| public void | glStencilOpSeparate(int face, int fail, int zfail, int zpass)
Implements com.
|
| public void | glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
Implements com.
|
| public void | glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int offset)
Implements com.
|
| public void | glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
Implements com.
|
| public void | glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset)
Implements com.
|
| public void | glTexParameterf(int target, int pname, float param)
Implements com.
|
| public void | glTexParameterfv(int target, int pname, FloatBuffer params)
Implements com.
|
| public void | glTexParameteri(int target, int pname, int param)
Implements com.
|
| public void | glTexParameteriv(int target, int pname, IntBuffer params)
Implements com.
|
| public void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
Implements com.
|
| public void | glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int offset)
Implements com.
|
| public void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
Implements com.
|
| public void | glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset)
Implements com.
|
| public void | glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode)
Implements com.
|
| public void | |
| public void | glUniform1fv(int location, int count, FloatBuffer v)
Implements com.
|
| public void | glUniform1fv(int location, int count, float[] v, int offset)
Implements com.
|
| public void | |
| public void | glUniform1iv(int location, int count, IntBuffer v)
Implements com.
|
| public void | glUniform1iv(int location, int count, int[] v, int offset)
Implements com.
|
| public void | glUniform1uiv(int location, int count, IntBuffer value)
Implements com.
|
| public void | |
| public void | glUniform2fv(int location, int count, FloatBuffer v)
Implements com.
|
| public void | glUniform2fv(int location, int count, float[] v, int offset)
Implements com.
|
| public void | |
| public void | glUniform2iv(int location, int count, IntBuffer v)
Implements com.
|
| public void | glUniform2iv(int location, int count, int[] v, int offset)
Implements com.
|
| public void | glUniform3f(int location, float x, float y, float z)
Implements com.
|
| public void | glUniform3fv(int location, int count, FloatBuffer v)
Implements com.
|
| public void | glUniform3fv(int location, int count, float[] v, int offset)
Implements com.
|
| public void | glUniform3i(int location, int x, int y, int z)
Implements com.
|
| public void | glUniform3iv(int location, int count, IntBuffer v)
Implements com.
|
| public void | glUniform3iv(int location, int count, int[] v, int offset)
Implements com.
|
| public void | glUniform3uiv(int location, int count, IntBuffer value)
Implements com.
|
| public void | glUniform4f(int location, float x, float y, float z, float w)
Implements com.
|
| public void | glUniform4fv(int location, int count, FloatBuffer v)
Implements com.
|
| public void | glUniform4fv(int location, int count, float[] v, int offset)
Implements com.
|
| public void | glUniform4i(int location, int x, int y, int z, int w)
Implements com.
|
| public void | glUniform4iv(int location, int count, IntBuffer v)
Implements com.
|
| public void | glUniform4iv(int location, int count, int[] v, int offset)
Implements com.
|
| public void | glUniform4uiv(int location, int count, IntBuffer value)
Implements com.
|
| public void | glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
Implements com.
|
| public void | glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public void | glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset)
Implements com.
|
| public void | glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public void | glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public void | glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public void | glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset)
Implements com.
|
| public void | glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public void | glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public void | glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public void | glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)
Implements com.
|
| public void | glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public void | glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
Implements com.
|
| public boolean | |
| public void | |
| public void | |
| public void | |
| public void | glVertexAttrib1fv(int indx, FloatBuffer values)
Implements com.
|
| public void | glVertexAttrib2f(int indx, float x, float y)
Implements com.
|
| public void | glVertexAttrib2fv(int indx, FloatBuffer values)
Implements com.
|
| public void | glVertexAttrib3f(int indx, float x, float y, float z)
Implements com.
|
| public void | glVertexAttrib3fv(int indx, FloatBuffer values)
Implements com.
|
| public void | glVertexAttrib4f(int indx, float x, float y, float z, float w)
Implements com.
|
| public void | glVertexAttrib4fv(int indx, FloatBuffer values)
Implements com.
|
| public void | glVertexAttribDivisor(int index, int divisor)
Implements com.
|
| public void | glVertexAttribI4i(int index, int x, int y, int z, int w)
Implements com.
|
| public void | glVertexAttribI4ui(int index, int x, int y, int z, int w)
Implements com.
|
| public void | glVertexAttribIPointer(int index, int size, int type, int stride, int offset)
Implements com.
|
| public void | glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
Implements com. In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid. |
| public void | glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)
Implements com.
|
| public void | glViewport(int x, int y, int width, int height)
Implements com.
|