MapObject with a TiledMapTile. Can be both StaticTiledMapTile or AnimatedTiledMapTile. For
compatibility reasons, this extends TextureMapObject. Use TiledMapTile#getTextureRegion() instead of
getTextureRegion().
| Modifier and Type | Field and Description |
|---|---|
| private boolean | |
| private boolean | |
| private TiledMapTile |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public TiledMapTile | |
| public boolean | |
| public boolean | |
| public void | |
| public void | |
| public void |
| flipHorizontally | back to summary |
|---|---|
| private boolean flipHorizontally | |
| flipVertically | back to summary |
|---|---|
| private boolean flipVertically | |
| tile | back to summary |
|---|---|
| private TiledMapTile tile | |
| TiledMapTileMapObject | back to summary |
|---|---|
| public TiledMapTileMapObject(TiledMapTile tile, boolean flipHorizontally, boolean flipVertically) | |
| getTile | back to summary |
|---|---|
| public TiledMapTile getTile() | |
| isFlipHorizontally | back to summary |
|---|---|
| public boolean isFlipHorizontally() | |
| isFlipVertically | back to summary |
|---|---|
| public boolean isFlipVertically() | |
| setFlipHorizontally | back to summary |
|---|---|
| public void setFlipHorizontally(boolean flipHorizontally) | |
| setFlipVertically | back to summary |
|---|---|
| public void setFlipVertically(boolean flipVertically) | |
| setTile | back to summary |
|---|---|
| public void setTile(TiledMapTile tile) | |