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com.badlogic.gdx.math.collision

public Class Ray

extends Object
implements Serializable
Class Inheritance
All Implemented Interfaces
java.io.Serializable
Imports
java.io.Serializable, com.badlogic.gdx.math.Matrix4, .Vector3

Encapsulates a ray having a starting position and a unit length direction.
Author
[email protected]

Field Summary

Modifier and TypeField and Description
public final Vector3
public final Vector3
private static final long
pack-priv static Vector3

Constructor Summary

AccessConstructor and Description
public
Ray()

public
Ray(Vector3
The starting position
origin
,
Vector3
The direction
direction
)

Constructor, sets the starting position of the ray and the direction.

Method Summary

Modifier and TypeMethod and Description
public Ray
cpy()

Returns: a copy of this ray.

public boolean
equals(Object o)

Overrides java.lang.Object.equals.

Indicates whether some other object is "equal to" this one.

public Vector3

Returns:

The out param
getEndPoint
(final Vector3
The vector to set to the result
out
,
final float
The distance from the end point to the start point.
distance
)

Returns the endpoint given the distance.

public int
hashCode()

Overrides java.lang.Object.hashCode.

Returns a hash code value for this object.

public Ray

Returns:

This ray for chaining.
mul
(Matrix4
The matrix
matrix
)

Multiplies the ray by the given matrix.

public Ray

Returns:

this ray for chaining
set
(Vector3
The starting position
origin
,
Vector3
The direction
direction
)

Sets the starting position and the direction of this ray.

public Ray

Returns:

this ray for chaining
set
(float
The x-component of the starting position
x
,
float
The y-component of the starting position
y
,
float
The z-component of the starting position
z
,
float
The x-component of the direction
dx
,
float
The y-component of the direction
dy
,
float
The z-component of the direction
dz
)

Sets this ray from the given starting position and direction.

public Ray

Returns:

This ray for chaining
set
(Ray
The ray
ray
)

Sets the starting position and direction from the given ray

public String
toString()

Overrides java.lang.Object.toString.

Returns a string representation of the object.

Inherited from java.lang.Object:
clonefinalizegetClassnotifynotifyAllwaitwaitwait

Field Detail

directionback to summary
public final Vector3 direction
originback to summary
public final Vector3 origin
serialVersionUIDback to summary
private static final long serialVersionUID
tmpback to summary
pack-priv static Vector3 tmp

Constructor Detail

Rayback to summary
public Ray()
Rayback to summary
public Ray(Vector3 origin, Vector3 direction)

Constructor, sets the starting position of the ray and the direction.

Parameters
origin:Vector3

The starting position

direction:Vector3

The direction

Method Detail

cpyback to summary
public Ray cpy()
Returns:Ray

a copy of this ray.

equalsback to summary
public boolean equals(Object o)

Overrides java.lang.Object.equals.

Doc from java.lang.Object.equals.

Indicates whether some other object is "equal to" this one.

The equals method implements an equivalence relation on non-null object references:

  • It is reflexive: for any non-null reference value x, x.equals(x) should return true.
  • It is symmetric: for any non-null reference values x and y, x.equals(y) should return true if and only if y.equals(x) returns true.
  • It is transitive: for any non-null reference values x, y, and z, if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.
  • It is consistent: for any non-null reference values x and y, multiple invocations of x.equals(y) consistently return true or consistently return false, provided no information used in equals comparisons on the objects is modified.
  • For any non-null reference value x, x.equals(null) should return false.

An equivalence relation partitions the elements it operates on into equivalence classes; all the members of an equivalence class are equal to each other. Members of an equivalence class are substitutable for each other, at least for some purposes.

Annotations
@Override
getEndPointback to summary
public Vector3 getEndPoint(final Vector3 out, final float distance)

Returns the endpoint given the distance. This is calculated as startpoint + distance * direction.

Parameters
out:Vector3

The vector to set to the result

distance:float

The distance from the end point to the start point.

Returns:Vector3

The out param

hashCodeback to summary
public int hashCode()

Overrides java.lang.Object.hashCode.

Doc from java.lang.Object.hashCode.

Returns a hash code value for this object. This method is supported for the benefit of hash tables such as those provided by java.util.HashMap.

The general contract of hashCode is:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.
  • If two objects are equal according to the equals method, then calling the hashCode method on each of the two objects must produce the same integer result.
  • It is not required that if two objects are unequal according to the equals method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hash tables.
Annotations
@Override
mulback to summary
public Ray mul(Matrix4 matrix)

Multiplies the ray by the given matrix. Use this to transform a ray into another coordinate system.

Parameters
matrix:Matrix4

The matrix

Returns:Ray

This ray for chaining.

setback to summary
public Ray set(Vector3 origin, Vector3 direction)

Sets the starting position and the direction of this ray.

Parameters
origin:Vector3

The starting position

direction:Vector3

The direction

Returns:Ray

this ray for chaining

setback to summary
public Ray set(float x, float y, float z, float dx, float dy, float dz)

Sets this ray from the given starting position and direction.

Parameters
x:float

The x-component of the starting position

y:float

The y-component of the starting position

z:float

The z-component of the starting position

dx:float

The x-component of the direction

dy:float

The y-component of the direction

dz:float

The z-component of the direction

Returns:Ray

this ray for chaining

setback to summary
public Ray set(Ray ray)

Sets the starting position and direction from the given ray

Parameters
ray:Ray

The ray

Returns:Ray

This ray for chaining

toStringback to summary
public String toString()

Overrides java.lang.Object.toString.

Doc from java.lang.Object.toString.

Returns a string representation of the object. Satisfying this method's contract implies a non-null result must be returned.