World#rayCast(RayCastCallback, Vector2, Vector2)
| Modifier and Type | Method and Description |
|---|---|
| public float | Returns: -1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continuethe fixture hit by the ray fixture, Vector2 the point of initial intersection point, Vector2 the normal vector at the point of intersection normal, float fraction)Called for each fixture found in the query. |
| reportRayFixture | back to summary |
|---|---|
| public float reportRayFixture(Fixture fixture, Vector2 point, Vector2 normal, float fraction) Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore
this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip
the ray and continue.
The | |