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com.badlogic.gdx.physics.bullet.collision

public Class GIM_AABB

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3, .Matrix4

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
GIM_AABB(final String className, long cPtr, boolean cMemoryOwn)

public
GIM_AABB(long cPtr, boolean cMemoryOwn)

Construct a new GIM_AABB, normally you should not need this constructor it's intended for low-level usage.

public
public
public
public
public
GIM_AABB(GIM_AABB other, float margin)

Method Summary

Modifier and TypeMethod and Description
public void
public boolean
public boolean
collide_ray(Vector3 vorigin, Vector3 vdir)

public boolean
public void
copy_with_margin(GIM_AABB other, float margin)

protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public void
find_intersection(GIM_AABB other, GIM_AABB intersection)

public void
public static long
public btVector3
public btVector3
public boolean
public void
increment_margin(float margin)

public void
public void
public boolean
public boolean
public int
public void
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

GIM_AABBback to summary
protected GIM_AABB(final String className, long cPtr, boolean cMemoryOwn)
GIM_AABBback to summary
public GIM_AABB(long cPtr, boolean cMemoryOwn)

Construct a new GIM_AABB, normally you should not need this constructor it's intended for low-level usage.

GIM_AABBback to summary
public GIM_AABB()
GIM_AABBback to summary
public GIM_AABB(Vector3 V1, Vector3 V2, Vector3 V3)
GIM_AABBback to summary
public GIM_AABB(Vector3 V1, Vector3 V2, Vector3 V3, SWIGTYPE_p_GREAL margin)
GIM_AABBback to summary
public GIM_AABB(GIM_AABB other)
GIM_AABBback to summary
public GIM_AABB(GIM_AABB other, float margin)

Method Detail

appy_transformback to summary
public void appy_transform(Matrix4 trans)
collide_planeback to summary
public boolean collide_plane(btVector4 plane)
collide_rayback to summary
public boolean collide_ray(Vector3 vorigin, Vector3 vdir)
collide_triangle_exactback to summary
public boolean collide_triangle_exact(Vector3 p1, Vector3 p2, Vector3 p3, btVector4 triangle_plane)
copy_with_marginback to summary
public void copy_with_margin(GIM_AABB other, float margin)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
find_intersectionback to summary
public void find_intersection(GIM_AABB other, GIM_AABB intersection)
get_center_extendback to summary
public void get_center_extend(Vector3 center, Vector3 extend)
getCPtrback to summary
public static long getCPtr(GIM_AABB obj)
getMaxback to summary
public btVector3 getMax()
getMinback to summary
public btVector3 getMin()
has_collisionback to summary
public boolean has_collision(GIM_AABB other)
increment_marginback to summary
public void increment_margin(float margin)
invalidateback to summary
public void invalidate()
mergeback to summary
public void merge(GIM_AABB box)
overlapping_trans_cacheback to summary
public boolean overlapping_trans_cache(GIM_AABB box, GIM_BOX_BOX_TRANSFORM_CACHE transcache, boolean fulltest)
overlapping_trans_conservativeback to summary
public boolean overlapping_trans_conservative(GIM_AABB box, Matrix4 trans1_to_0)
plane_classifyback to summary
public int plane_classify(btVector4 plane)
projection_intervalback to summary
public void projection_interval(Vector3 direction, SWIGTYPE_p_float vmin, SWIGTYPE_p_float vmax)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setMaxback to summary
public void setMax(btVector3 value)
setMinback to summary
public void setMin(btVector3 value)