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com.badlogic.gdx.physics.bullet.collision

public Class GIM_CONTACT

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
GIM_CONTACT(final String className, long cPtr, boolean cMemoryOwn)

public
GIM_CONTACT(long cPtr, boolean cMemoryOwn)

Construct a new GIM_CONTACT, normally you should not need this constructor it's intended for low-level usage.

public
public
public
GIM_CONTACT(Vector3 point, Vector3 normal, float depth, int feature1, int feature2)

Method Summary

Modifier and TypeMethod and Description
public long
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public float
public float
public int
public int
public btVector3
public btVector3
public void
interpolate_normals(btVector3 normals, int normal_count)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setDepth(float value)

public void
setDistance(float value)

public void
setFeature1(int value)

public void
setFeature2(int value)

public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

GIM_CONTACTback to summary
protected GIM_CONTACT(final String className, long cPtr, boolean cMemoryOwn)
GIM_CONTACTback to summary
public GIM_CONTACT(long cPtr, boolean cMemoryOwn)

Construct a new GIM_CONTACT, normally you should not need this constructor it's intended for low-level usage.

GIM_CONTACTback to summary
public GIM_CONTACT()
GIM_CONTACTback to summary
public GIM_CONTACT(GIM_CONTACT contact)
GIM_CONTACTback to summary
public GIM_CONTACT(Vector3 point, Vector3 normal, float depth, int feature1, int feature2)

Method Detail

calc_key_contactback to summary
public long calc_key_contact()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(GIM_CONTACT obj)
getDepthback to summary
public float getDepth()
getDistanceback to summary
public float getDistance()
getFeature1back to summary
public int getFeature1()
getFeature2back to summary
public int getFeature2()
getNormalback to summary
public btVector3 getNormal()
getPointback to summary
public btVector3 getPoint()
interpolate_normalsback to summary
public void interpolate_normals(btVector3 normals, int normal_count)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setDepthback to summary
public void setDepth(float value)
setDistanceback to summary
public void setDistance(float value)
setFeature1back to summary
public void setFeature1(int value)
setFeature2back to summary
public void setFeature2(int value)
setNormalback to summary
public void setNormal(btVector3 value)
setPointback to summary
public void setPoint(btVector3 value)