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com.badlogic.gdx.physics.bullet.collision

public Class btGImpactQuantizedBvh

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3, .Matrix4

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btGImpactQuantizedBvh(final String className, long cPtr, boolean cMemoryOwn)

public
btGImpactQuantizedBvh(long cPtr, boolean cMemoryOwn)

Construct a new btGImpactQuantizedBvh, normally you should not need this constructor it's intended for low-level usage.

public
public

Method Summary

Modifier and TypeMethod and Description
public boolean
public boolean
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static void
find_collision(btGImpactQuantizedBvh boxset1, Matrix4 trans1, btGImpactQuantizedBvh boxset2, Matrix4 trans2, btPairSet collision_pairs)

public BT_QUANTIZED_BVH_NODE
get_node_pointer(int index)

public BT_QUANTIZED_BVH_NODE
public static long
public int
getEscapeNodeIndex(int nodeindex)

public btAABB
public int
getLeftNode(int nodeindex)

public void
getNodeBound(int nodeindex, btAABB bound)

public int
public int
getNodeData(int nodeindex)

public void
getNodeTriangle(int nodeindex, btPrimitiveTriangle triangle)

public btPrimitiveManagerBase
public int
getRightNode(int nodeindex)

public boolean
public boolean
isLeafNode(int nodeindex)

public boolean
public boolean
rayQuery(Vector3 ray_dir, Vector3 ray_origin, SWIGTYPE_p_btAlignedObjectArrayT_int_t collided_results)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setNodeBound(int nodeindex, btAABB bound)

public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btGImpactQuantizedBvhback to summary
protected btGImpactQuantizedBvh(final String className, long cPtr, boolean cMemoryOwn)
btGImpactQuantizedBvhback to summary
public btGImpactQuantizedBvh(long cPtr, boolean cMemoryOwn)

Construct a new btGImpactQuantizedBvh, normally you should not need this constructor it's intended for low-level usage.

btGImpactQuantizedBvhback to summary
public btGImpactQuantizedBvh()
btGImpactQuantizedBvhback to summary
public btGImpactQuantizedBvh(btPrimitiveManagerBase primitive_manager)

Method Detail

boxQueryback to summary
public boolean boxQuery(btAABB box, SWIGTYPE_p_btAlignedObjectArrayT_int_t collided_results)
boxQueryTransback to summary
public boolean boxQueryTrans(btAABB box, Matrix4 transform, SWIGTYPE_p_btAlignedObjectArrayT_int_t collided_results)
buildSetback to summary
public void buildSet()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
find_collisionback to summary
public static void find_collision(btGImpactQuantizedBvh boxset1, Matrix4 trans1, btGImpactQuantizedBvh boxset2, Matrix4 trans2, btPairSet collision_pairs)
get_node_pointerback to summary
public BT_QUANTIZED_BVH_NODE get_node_pointer(int index)
get_node_pointerback to summary
public BT_QUANTIZED_BVH_NODE get_node_pointer()
getCPtrback to summary
public static long getCPtr(btGImpactQuantizedBvh obj)
getEscapeNodeIndexback to summary
public int getEscapeNodeIndex(int nodeindex)
getGlobalBoxback to summary
public btAABB getGlobalBox()
getLeftNodeback to summary
public int getLeftNode(int nodeindex)
getNodeBoundback to summary
public void getNodeBound(int nodeindex, btAABB bound)
getNodeCountback to summary
public int getNodeCount()
getNodeDataback to summary
public int getNodeData(int nodeindex)
getNodeTriangleback to summary
public void getNodeTriangle(int nodeindex, btPrimitiveTriangle triangle)
getPrimitiveManagerback to summary
public btPrimitiveManagerBase getPrimitiveManager()
getRightNodeback to summary
public int getRightNode(int nodeindex)
hasHierarchyback to summary
public boolean hasHierarchy()
isLeafNodeback to summary
public boolean isLeafNode(int nodeindex)
isTrimeshback to summary
public boolean isTrimesh()
rayQueryback to summary
public boolean rayQuery(Vector3 ray_dir, Vector3 ray_origin, SWIGTYPE_p_btAlignedObjectArrayT_int_t collided_results)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setNodeBoundback to summary
public void setNodeBound(int nodeindex, btAABB bound)
setPrimitiveManagerback to summary
public void setPrimitiveManager(btPrimitiveManagerBase primitive_manager)
updateback to summary
public void update()