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com.badlogic.gdx.physics.bullet.collision

public Class btPersistentManifold

extends btTypedObject
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Matrix4

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btPersistentManifold(final String className, long cPtr, boolean cMemoryOwn)

public
btPersistentManifold(long cPtr, boolean cMemoryOwn)

Construct a new btPersistentManifold, normally you should not need this constructor it's intended for low-level usage.

public
public
btPersistentManifold(btCollisionObject body0, btCollisionObject body1, int arg2, float contactBreakingThreshold, float contactProcessingThreshold)

Method Summary

Modifier and TypeMethod and Description
public int
addManifoldPoint(btManifoldPoint newPoint, boolean isPredictive)

public int
public void
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.linearmath.btTypedObject.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.linearmath.btTypedObject.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btCollisionObject
public btCollisionObject
public int
public int
public int
public float
public btManifoldPoint
getContactPoint(int index)

public btManifoldPoint
public float
public static long
public int
public int
public void
operatorDelete(long ptr)

public void
operatorDelete(long arg0, long arg1)

public void
public void
operatorDeleteArray(long arg0, long arg1)

public long
operatorNew(long sizeInBytes)

public long
operatorNew(long arg0, long ptr)

public long
operatorNewArray(long sizeInBytes)

public long
operatorNewArray(long arg0, long ptr)

public void
public void
removeContactPoint(int index)

public void
replaceContactPoint(btManifoldPoint newPoint, int insertIndex)

protected void
public void
public void
setCompanionIdA(int value)

public void
setCompanionIdB(int value)

public void
setContactBreakingThreshold(float contactBreakingThreshold)

public void
setContactProcessingThreshold(float contactProcessingThreshold)

public void
setIndex1a(int value)

public void
setNumContacts(int cachedPoints)

public boolean
Inherited from com.badlogic.gdx.physics.bullet.linearmath.btTypedObject:
getCPtrgetObjectTypesetObjectType

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.linearmath.btTypedObject.swigCPtr.

Constructor Detail

btPersistentManifoldback to summary
protected btPersistentManifold(final String className, long cPtr, boolean cMemoryOwn)
btPersistentManifoldback to summary
public btPersistentManifold(long cPtr, boolean cMemoryOwn)

Construct a new btPersistentManifold, normally you should not need this constructor it's intended for low-level usage.

btPersistentManifoldback to summary
public btPersistentManifold()
btPersistentManifoldback to summary
public btPersistentManifold(btCollisionObject body0, btCollisionObject body1, int arg2, float contactBreakingThreshold, float contactProcessingThreshold)

Method Detail

addManifoldPointback to summary
public int addManifoldPoint(btManifoldPoint newPoint, boolean isPredictive)
addManifoldPointback to summary
public int addManifoldPoint(btManifoldPoint newPoint)
clearManifoldback to summary
public void clearManifold()
clearUserCacheback to summary
public void clearUserCache(btManifoldPoint pt)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.linearmath.btTypedObject.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.linearmath.btTypedObject.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getBody0back to summary
public btCollisionObject getBody0()
getBody1back to summary
public btCollisionObject getBody1()
getCacheEntryback to summary
public int getCacheEntry(btManifoldPoint newPoint)
getCompanionIdAback to summary
public int getCompanionIdA()
getCompanionIdBback to summary
public int getCompanionIdB()
getContactBreakingThresholdback to summary
public float getContactBreakingThreshold()
getContactPointback to summary
public btManifoldPoint getContactPoint(int index)
getContactPointConstback to summary
public btManifoldPoint getContactPointConst(int index)
getContactProcessingThresholdback to summary
public float getContactProcessingThreshold()
getCPtrback to summary
public static long getCPtr(btPersistentManifold obj)
getIndex1aback to summary
public int getIndex1a()
getNumContactsback to summary
public int getNumContacts()
operatorDeleteback to summary
public void operatorDelete(long ptr)
operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)
operatorNewback to summary
public long operatorNew(long sizeInBytes)
operatorNewback to summary
public long operatorNew(long arg0, long ptr)
operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)
operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)
refreshContactPointsback to summary
public void refreshContactPoints(Matrix4 trA, Matrix4 trB)
removeContactPointback to summary
public void removeContactPoint(int index)
replaceContactPointback to summary
public void replaceContactPoint(btManifoldPoint newPoint, int insertIndex)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.linearmath.btTypedObject.reset.

Annotations
@Override
setBodiesback to summary
public void setBodies(btCollisionObject body0, btCollisionObject body1)
setCompanionIdAback to summary
public void setCompanionIdA(int value)
setCompanionIdBback to summary
public void setCompanionIdB(int value)
setContactBreakingThresholdback to summary
public void setContactBreakingThreshold(float contactBreakingThreshold)
setContactProcessingThresholdback to summary
public void setContactProcessingThreshold(float contactProcessingThreshold)
setIndex1aback to summary
public void setIndex1a(int value)
setNumContactsback to summary
public void setNumContacts(int cachedPoints)
validContactDistanceback to summary
public boolean validContactDistance(btManifoldPoint pt)