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com.badlogic.gdx.physics.bullet.collision

public Class btQuantizedBvhTree

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btQuantizedBvhTree(final String className, long cPtr, boolean cMemoryOwn)

public
btQuantizedBvhTree(long cPtr, boolean cMemoryOwn)

Construct a new btQuantizedBvhTree, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
public void
build_tree(GIM_BVH_DATA_ARRAY primitive_boxes)

public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public BT_QUANTIZED_BVH_NODE
get_node_pointer(int index)

public BT_QUANTIZED_BVH_NODE
public static long
public int
getEscapeNodeIndex(int nodeindex)

public int
getLeftNode(int nodeindex)

public void
getNodeBound(int nodeindex, btAABB bound)

public int
public int
getNodeData(int nodeindex)

public int
getRightNode(int nodeindex)

public boolean
isLeafNode(int nodeindex)

public void
quantizePoint(IntBuffer quantizedpoint, Vector3 point)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setNodeBound(int nodeindex, btAABB bound)

public boolean
testQuantizedBoxOverlapp(int node_index, IntBuffer quantizedMin, IntBuffer quantizedMax)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btQuantizedBvhTreeback to summary
protected btQuantizedBvhTree(final String className, long cPtr, boolean cMemoryOwn)
btQuantizedBvhTreeback to summary
public btQuantizedBvhTree(long cPtr, boolean cMemoryOwn)

Construct a new btQuantizedBvhTree, normally you should not need this constructor it's intended for low-level usage.

btQuantizedBvhTreeback to summary
public btQuantizedBvhTree()

Method Detail

build_treeback to summary
public void build_tree(GIM_BVH_DATA_ARRAY primitive_boxes)
clearNodesback to summary
public void clearNodes()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
get_node_pointerback to summary
public BT_QUANTIZED_BVH_NODE get_node_pointer(int index)
get_node_pointerback to summary
public BT_QUANTIZED_BVH_NODE get_node_pointer()
getCPtrback to summary
public static long getCPtr(btQuantizedBvhTree obj)
getEscapeNodeIndexback to summary
public int getEscapeNodeIndex(int nodeindex)
getLeftNodeback to summary
public int getLeftNode(int nodeindex)
getNodeBoundback to summary
public void getNodeBound(int nodeindex, btAABB bound)
getNodeCountback to summary
public int getNodeCount()
getNodeDataback to summary
public int getNodeData(int nodeindex)
getRightNodeback to summary
public int getRightNode(int nodeindex)
isLeafNodeback to summary
public boolean isLeafNode(int nodeindex)
quantizePointback to summary
public void quantizePoint(IntBuffer quantizedpoint, Vector3 point)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setNodeBoundback to summary
public void setNodeBound(int nodeindex, btAABB bound)
testQuantizedBoxOverlappback to summary
public boolean testQuantizedBoxOverlapp(int node_index, IntBuffer quantizedMin, IntBuffer quantizedMax)