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com.badlogic.gdx.physics.bullet.collision

public Class btVoronoiSimplexSolver

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btVoronoiSimplexSolver(final String className, long cPtr, boolean cMemoryOwn)

public
btVoronoiSimplexSolver(long cPtr, boolean cMemoryOwn)

Construct a new btVoronoiSimplexSolver, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
public void
public void
public boolean
public boolean
public boolean
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

public boolean
protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public boolean
public btSubSimplexClosestResult
public btVector3
public btVector3
public btVector3
public boolean
public static long
public float
public btVector3
public boolean
public int
public int
public btVector3
public btVector3
public btVector3
public boolean
public int
public float
public void
operatorDelete(long ptr)

public void
operatorDelete(long arg0, long arg1)

public void
public void
operatorDeleteArray(long arg0, long arg1)

public long
operatorNew(long sizeInBytes)

public long
operatorNew(long arg0, long ptr)

public long
operatorNewArray(long sizeInBytes)

public long
operatorNewArray(long arg0, long ptr)

public int
public void
public void
removeVertex(int index)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
public void
public void
public void
public void
setCachedValidClosest(boolean value)

public void
public void
public void
setNeedsUpdate(boolean value)

public void
setNumVertices(int value)

public void
public void
public void
public boolean
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btVoronoiSimplexSolverback to summary
protected btVoronoiSimplexSolver(final String className, long cPtr, boolean cMemoryOwn)
btVoronoiSimplexSolverback to summary
public btVoronoiSimplexSolver(long cPtr, boolean cMemoryOwn)

Construct a new btVoronoiSimplexSolver, normally you should not need this constructor it's intended for low-level usage.

btVoronoiSimplexSolverback to summary
public btVoronoiSimplexSolver()

Method Detail

addVertexback to summary
public void addVertex(Vector3 w, Vector3 p, Vector3 q)
backup_closestback to summary
public void backup_closest(Vector3 v)
closestback to summary
public boolean closest(Vector3 v)
closestPtPointTetrahedronback to summary
public boolean closestPtPointTetrahedron(Vector3 p, Vector3 a, Vector3 b, Vector3 c, Vector3 d, btSubSimplexClosestResult finalResult)
closestPtPointTriangleback to summary
public boolean closestPtPointTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c, btSubSimplexClosestResult result)
compute_pointsback to summary
public void compute_points(Vector3 p1, Vector3 p2)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
emptySimplexback to summary
public boolean emptySimplex()
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
fullSimplexback to summary
public boolean fullSimplex()
getCachedBCback to summary
public btSubSimplexClosestResult getCachedBC()
getCachedP1back to summary
public btVector3 getCachedP1()
getCachedP2back to summary
public btVector3 getCachedP2()
getCachedVback to summary
public btVector3 getCachedV()
getCachedValidClosestback to summary
public boolean getCachedValidClosest()
getCPtrback to summary
public static long getCPtr(btVoronoiSimplexSolver obj)
getEqualVertexThresholdback to summary
public float getEqualVertexThreshold()
getLastWback to summary
public btVector3 getLastW()
getNeedsUpdateback to summary
public boolean getNeedsUpdate()
getNumVerticesback to summary
public int getNumVertices()
getSimplexback to summary
public int getSimplex(btVector3 pBuf, btVector3 qBuf, btVector3 yBuf)
getSimplexPointsPback to summary
public btVector3 getSimplexPointsP()
getSimplexPointsQback to summary
public btVector3 getSimplexPointsQ()
getSimplexVectorWback to summary
public btVector3 getSimplexVectorW()
inSimplexback to summary
public boolean inSimplex(Vector3 w)
m_numVerticesVarback to summary
public int m_numVerticesVar()
maxVertexback to summary
public float maxVertex()
operatorDeleteback to summary
public void operatorDelete(long ptr)
operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)
operatorNewback to summary
public long operatorNew(long sizeInBytes)
operatorNewback to summary
public long operatorNew(long arg0, long ptr)
operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)
operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)
pointOutsideOfPlaneback to summary
public int pointOutsideOfPlane(Vector3 p, Vector3 a, Vector3 b, Vector3 c, Vector3 d)
reduceVerticesback to summary
public void reduceVertices(btUsageBitfield usedVerts)
removeVertexback to summary
public void removeVertex(int index)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
resetback to summary
public void reset()
setCachedBCback to summary
public void setCachedBC(btSubSimplexClosestResult value)
setCachedP1back to summary
public void setCachedP1(btVector3 value)
setCachedP2back to summary
public void setCachedP2(btVector3 value)
setCachedVback to summary
public void setCachedV(btVector3 value)
setCachedValidClosestback to summary
public void setCachedValidClosest(boolean value)
setEqualVertexThresholdback to summary
public void setEqualVertexThreshold(float value)
setLastWback to summary
public void setLastW(btVector3 value)
setNeedsUpdateback to summary
public void setNeedsUpdate(boolean value)
setNumVerticesback to summary
public void setNumVertices(int value)
setSimplexPointsPback to summary
public void setSimplexPointsP(btVector3 value)
setSimplexPointsQback to summary
public void setSimplexPointsQ(btVector3 value)
setSimplexVectorWback to summary
public void setSimplexVectorW(btVector3 value)
updateClosestVectorAndPointsback to summary
public boolean updateClosestVectorAndPoints()