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com.badlogic.gdx.physics.bullet.dynamics

public Class btHingeConstraintDoubleData2

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btHingeConstraintDoubleData2(final String className, long cPtr, boolean cMemoryOwn)

public
btHingeConstraintDoubleData2(long cPtr, boolean cMemoryOwn)

Construct a new btHingeConstraintDoubleData2, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public int
public double
public static long
public int
public double
public double
public double
public double
public String
public btTransformDoubleData
public btTransformDoubleData
public double
public btTypedConstraintDoubleData
public double
public int
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setAngularOnly(int value)

public void
setBiasFactor(double value)

public void
public void
setLimitSoftness(double value)

public void
setLowerLimit(double value)

public void
setMaxMotorImpulse(double value)

public void
setMotorTargetVelocity(double value)

public void
public void
public void
public void
setRelaxationFactor(double value)

public void
public void
setUpperLimit(double value)

public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btHingeConstraintDoubleData2back to summary
protected btHingeConstraintDoubleData2(final String className, long cPtr, boolean cMemoryOwn)
btHingeConstraintDoubleData2back to summary
public btHingeConstraintDoubleData2(long cPtr, boolean cMemoryOwn)

Construct a new btHingeConstraintDoubleData2, normally you should not need this constructor it's intended for low-level usage.

btHingeConstraintDoubleData2back to summary
public btHingeConstraintDoubleData2()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAngularOnlyback to summary
public int getAngularOnly()
getBiasFactorback to summary
public double getBiasFactor()
getCPtrback to summary
public static long getCPtr(btHingeConstraintDoubleData2 obj)
getEnableAngularMotorback to summary
public int getEnableAngularMotor()
getLimitSoftnessback to summary
public double getLimitSoftness()
getLowerLimitback to summary
public double getLowerLimit()
getMaxMotorImpulseback to summary
public double getMaxMotorImpulse()
getMotorTargetVelocityback to summary
public double getMotorTargetVelocity()
getPadding1back to summary
public String getPadding1()
getRbAFrameback to summary
public btTransformDoubleData getRbAFrame()
getRbBFrameback to summary
public btTransformDoubleData getRbBFrame()
getRelaxationFactorback to summary
public double getRelaxationFactor()
getTypeConstraintDataback to summary
public btTypedConstraintDoubleData getTypeConstraintData()
getUpperLimitback to summary
public double getUpperLimit()
getUseReferenceFrameAback to summary
public int getUseReferenceFrameA()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAngularOnlyback to summary
public void setAngularOnly(int value)
setBiasFactorback to summary
public void setBiasFactor(double value)
setEnableAngularMotorback to summary
public void setEnableAngularMotor(int value)
setLimitSoftnessback to summary
public void setLimitSoftness(double value)
setLowerLimitback to summary
public void setLowerLimit(double value)
setMaxMotorImpulseback to summary
public void setMaxMotorImpulse(double value)
setMotorTargetVelocityback to summary
public void setMotorTargetVelocity(double value)
setPadding1back to summary
public void setPadding1(String value)
setRbAFrameback to summary
public void setRbAFrame(btTransformDoubleData value)
setRbBFrameback to summary
public void setRbBFrame(btTransformDoubleData value)
setRelaxationFactorback to summary
public void setRelaxationFactor(double value)
setTypeConstraintDataback to summary
public void setTypeConstraintData(btTypedConstraintDoubleData value)
setUpperLimitback to summary
public void setUpperLimit(double value)
setUseReferenceFrameAback to summary
public void setUseReferenceFrameA(int value)