| Modifier and Type | Field and Description |
|---|---|
| private long |
| Access | Constructor and Description |
|---|---|
| protected | |
| public | btKinematicCharacterController(long cPtr, boolean cMemoryOwn)
Construct a new btKinematicCharacterController, normally you should not need this constructor it's intended for low-level usage. |
| public | btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight, Vector3 up)
|
| public | btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight)
|
| Modifier and Type | Method and Description |
|---|---|
| public void | |
| protected synchronized void | delete()
Overrides com. Deletes the bullet object this class encapsulates. |
| protected void | finalize()
Overrides com. Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. |
| public float | |
| public Vector3 | |
| public static long | |
| public float | |
| public btPairCachingGhostObject | |
| public Vector3 | |
| public float | |
| public float | |
| public Vector3 | |
| public float | |
| public float | |
| public float | |
| public Vector3 | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public long | |
| public long | |
| public long | |
| public long | |
| protected void | reset(long cPtr, boolean cMemoryOwn)
Overrides com.
|
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void |
| swigCPtr | back to summary |
|---|---|
| private long swigCPtr Hides com. | |
| btKinematicCharacterController | back to summary |
|---|---|
| protected btKinematicCharacterController(final String className, long cPtr, boolean cMemoryOwn) | |
| btKinematicCharacterController | back to summary |
|---|---|
| public btKinematicCharacterController(long cPtr, boolean cMemoryOwn) Construct a new btKinematicCharacterController, normally you should not need this constructor it's intended for low-level usage. | |
| btKinematicCharacterController | back to summary |
|---|---|
| public btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight, Vector3 up) | |
| btKinematicCharacterController | back to summary |
|---|---|
| public btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight) | |
| applyImpulse | back to summary |
|---|---|
| public void applyImpulse(Vector3 v) | |
| delete | back to summary |
|---|---|
| protected synchronized void delete() Overrides com. Doc from com. Deletes the bullet object this class encapsulates. Do not call directly, instead use the
| |
| finalize | back to summary |
|---|---|
| protected void finalize() throws Throwable Overrides com. Doc from java. Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
A subclass overrides the
When running in a Java virtual machine in which finalization has been
disabled or removed, the garbage collector will never call
The general contract of
The
The Java programming language does not guarantee which thread will
invoke the
After the
The
Any exception thrown by the | |
| getAngularDamping | back to summary |
|---|---|
| public float getAngularDamping() | |
| getAngularVelocity | back to summary |
|---|---|
| public Vector3 getAngularVelocity() | |
| getCPtr | back to summary |
|---|---|
| public static long getCPtr(btKinematicCharacterController obj) | |
| getFallSpeed | back to summary |
|---|---|
| public float getFallSpeed() | |
| getGhostObject | back to summary |
|---|---|
| public btPairCachingGhostObject getGhostObject() | |
| getGravity | back to summary |
|---|---|
| public Vector3 getGravity() | |
| getJumpSpeed | back to summary |
|---|---|
| public float getJumpSpeed() | |
| getLinearDamping | back to summary |
|---|---|
| public float getLinearDamping() | |
| getLinearVelocity | back to summary |
|---|---|
| public Vector3 getLinearVelocity() | |
| getMaxPenetrationDepth | back to summary |
|---|---|
| public float getMaxPenetrationDepth() | |
| getMaxSlope | back to summary |
|---|---|
| public float getMaxSlope() | |
| getStepHeight | back to summary |
|---|---|
| public float getStepHeight() | |
| getUp | back to summary |
|---|---|
| public Vector3 getUp() | |
| jump | back to summary |
|---|---|
| public void jump(Vector3 v) Overrides com. | |
| jump | back to summary |
|---|---|
| public void jump() Overrides com. | |
| operatorDelete | back to summary |
|---|---|
| public void operatorDelete(long ptr) | |
| operatorDelete | back to summary |
|---|---|
| public void operatorDelete(long arg0, long arg1) | |
| operatorDeleteArray | back to summary |
|---|---|
| public void operatorDeleteArray(long ptr) | |
| operatorDeleteArray | back to summary |
|---|---|
| public void operatorDeleteArray(long arg0, long arg1) | |
| operatorNew | back to summary |
|---|---|
| public long operatorNew(long sizeInBytes) | |
| operatorNew | back to summary |
|---|---|
| public long operatorNew(long arg0, long ptr) | |
| operatorNewArray | back to summary |
|---|---|
| public long operatorNewArray(long sizeInBytes) | |
| operatorNewArray | back to summary |
|---|---|
| public long operatorNewArray(long arg0, long ptr) | |
| reset | back to summary |
|---|---|
| protected void reset(long cPtr, boolean cMemoryOwn) Overrides com.
| |
| setAngularDamping | back to summary |
|---|---|
| public void setAngularDamping(float d) | |
| setAngularVelocity | back to summary |
|---|---|
| public void setAngularVelocity(Vector3 velocity) | |
| setFallSpeed | back to summary |
|---|---|
| public void setFallSpeed(float fallSpeed) | |
| setGravity | back to summary |
|---|---|
| public void setGravity(Vector3 gravity) | |
| setJumpSpeed | back to summary |
|---|---|
| public void setJumpSpeed(float jumpSpeed) | |
| setLinearDamping | back to summary |
|---|---|
| public void setLinearDamping(float d) | |
| setLinearVelocity | back to summary |
|---|---|
| public void setLinearVelocity(Vector3 velocity) | |
| setMaxJumpHeight | back to summary |
|---|---|
| public void setMaxJumpHeight(float maxJumpHeight) | |
| setMaxPenetrationDepth | back to summary |
|---|---|
| public void setMaxPenetrationDepth(float d) | |
| setMaxSlope | back to summary |
|---|---|
| public void setMaxSlope(float slopeRadians) | |
| setStepHeight | back to summary |
|---|---|
| public void setStepHeight(float h) | |
| setUp | back to summary |
|---|---|
| public void setUp(Vector3 up) | |
| setUseGhostSweepTest | back to summary |
|---|---|
| public void setUseGhostSweepTest(boolean useGhostObjectSweepTest) | |