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com.badlogic.gdx.physics.bullet.dynamics

public Class btKinematicCharacterController

extends btCharacterControllerInterface
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long

Constructor Summary

AccessConstructor and Description
protected
btKinematicCharacterController(final String className, long cPtr, boolean cMemoryOwn)

public
btKinematicCharacterController(long cPtr, boolean cMemoryOwn)

Construct a new btKinematicCharacterController, normally you should not need this constructor it's intended for low-level usage.

public
btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight, Vector3 up)

public
btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight)

Method Summary

Modifier and TypeMethod and Description
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public float
public Vector3
public static long
public float
public btPairCachingGhostObject
public Vector3
public float
public float
public Vector3
public float
public float
public float
public Vector3
public void
public void
public void
operatorDelete(long ptr)

public void
operatorDelete(long arg0, long arg1)

public void
public void
operatorDeleteArray(long arg0, long arg1)

public long
operatorNew(long sizeInBytes)

public long
operatorNew(long arg0, long ptr)

public long
operatorNewArray(long sizeInBytes)

public long
operatorNewArray(long arg0, long ptr)

protected void
public void
public void
public void
setFallSpeed(float fallSpeed)

public void
public void
setJumpSpeed(float jumpSpeed)

public void
public void
public void
setMaxJumpHeight(float maxJumpHeight)

public void
public void
setMaxSlope(float slopeRadians)

public void
setStepHeight(float h)

public void
public void
setUseGhostSweepTest(boolean useGhostObjectSweepTest)

Inherited from com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface:
canJumpgetCPtronGroundplayerSteppreStepresetsetUpInterpolatesetVelocityForTimeIntervalsetWalkDirectionwarp

Field Detail

swigCPtrback to summary
private long swigCPtr

Hides com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface.swigCPtr.

Constructor Detail

btKinematicCharacterControllerback to summary
protected btKinematicCharacterController(final String className, long cPtr, boolean cMemoryOwn)
btKinematicCharacterControllerback to summary
public btKinematicCharacterController(long cPtr, boolean cMemoryOwn)

Construct a new btKinematicCharacterController, normally you should not need this constructor it's intended for low-level usage.

btKinematicCharacterControllerback to summary
public btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight, Vector3 up)
btKinematicCharacterControllerback to summary
public btKinematicCharacterController(btPairCachingGhostObject ghostObject, btConvexShape convexShape, float stepHeight)

Method Detail

applyImpulseback to summary
public void applyImpulse(Vector3 v)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAngularDampingback to summary
public float getAngularDamping()
getAngularVelocityback to summary
public Vector3 getAngularVelocity()
getCPtrback to summary
public static long getCPtr(btKinematicCharacterController obj)
getFallSpeedback to summary
public float getFallSpeed()
getGhostObjectback to summary
public btPairCachingGhostObject getGhostObject()
getGravityback to summary
public Vector3 getGravity()
getJumpSpeedback to summary
public float getJumpSpeed()
getLinearDampingback to summary
public float getLinearDamping()
getLinearVelocityback to summary
public Vector3 getLinearVelocity()
getMaxPenetrationDepthback to summary
public float getMaxPenetrationDepth()
getMaxSlopeback to summary
public float getMaxSlope()
getStepHeightback to summary
public float getStepHeight()
getUpback to summary
public Vector3 getUp()
jumpback to summary
public void jump(Vector3 v)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface.jump.

jumpback to summary
public void jump()

Overrides com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface.jump.

operatorDeleteback to summary
public void operatorDelete(long ptr)
operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)
operatorNewback to summary
public long operatorNew(long sizeInBytes)
operatorNewback to summary
public long operatorNew(long arg0, long ptr)
operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)
operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.dynamics.btCharacterControllerInterface.reset.

Annotations
@Override
setAngularDampingback to summary
public void setAngularDamping(float d)
setAngularVelocityback to summary
public void setAngularVelocity(Vector3 velocity)
setFallSpeedback to summary
public void setFallSpeed(float fallSpeed)
setGravityback to summary
public void setGravity(Vector3 gravity)
setJumpSpeedback to summary
public void setJumpSpeed(float jumpSpeed)
setLinearDampingback to summary
public void setLinearDamping(float d)
setLinearVelocityback to summary
public void setLinearVelocity(Vector3 velocity)
setMaxJumpHeightback to summary
public void setMaxJumpHeight(float maxJumpHeight)
setMaxPenetrationDepthback to summary
public void setMaxPenetrationDepth(float d)
setMaxSlopeback to summary
public void setMaxSlope(float slopeRadians)
setStepHeightback to summary
public void setStepHeight(float h)
setUpback to summary
public void setUp(Vector3 up)
setUseGhostSweepTestback to summary
public void setUseGhostSweepTest(boolean useGhostObjectSweepTest)