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com.badlogic.gdx.physics.bullet.dynamics

public Class btMultiBodyLinkFloatData

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btMultiBodyLinkFloatData(final String className, long cPtr, boolean cMemoryOwn)

public
btMultiBodyLinkFloatData(long cPtr, boolean cMemoryOwn)

Construct a new btMultiBodyLinkFloatData, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public int
public btVector3FloatData
public btVector3FloatData
public float
public float
public float
public float
public float
public String
public float[]
public float[]
public int
public float
public float[]
public btCollisionObjectFloatData
public btVector3FloatData
public float
public String
public String
public btVector3FloatData
public int
public int
public btVector3FloatData
public btQuaternionFloatData
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setDofCount(int value)

public void
public void
public void
setJointDamping(float value)

public void
setJointFriction(float value)

public void
setJointLowerLimit(float value)

public void
setJointMaxForce(float value)

public void
setJointMaxVelocity(float value)

public void
public void
setJointPos(float[] value)

public void
setJointTorque(float[] value)

public void
setJointType(int value)

public void
setJointUpperLimit(float value)

public void
setJointVel(float[] value)

public void
public void
public void
setLinkMass(float value)

public void
public void
public void
public void
setParentIndex(int value)

public void
setPosVarCount(int value)

public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btMultiBodyLinkFloatDataback to summary
protected btMultiBodyLinkFloatData(final String className, long cPtr, boolean cMemoryOwn)
btMultiBodyLinkFloatDataback to summary
public btMultiBodyLinkFloatData(long cPtr, boolean cMemoryOwn)

Construct a new btMultiBodyLinkFloatData, normally you should not need this constructor it's intended for low-level usage.

btMultiBodyLinkFloatDataback to summary
public btMultiBodyLinkFloatData()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btMultiBodyLinkFloatData obj)
getDofCountback to summary
public int getDofCount()
getJointAxisBottomback to summary
public btVector3FloatData getJointAxisBottom()
getJointAxisTopback to summary
public btVector3FloatData getJointAxisTop()
getJointDampingback to summary
public float getJointDamping()
getJointFrictionback to summary
public float getJointFriction()
getJointLowerLimitback to summary
public float getJointLowerLimit()
getJointMaxForceback to summary
public float getJointMaxForce()
getJointMaxVelocityback to summary
public float getJointMaxVelocity()
getJointNameback to summary
public String getJointName()
getJointPosback to summary
public float[] getJointPos()
getJointTorqueback to summary
public float[] getJointTorque()
getJointTypeback to summary
public int getJointType()
getJointUpperLimitback to summary
public float getJointUpperLimit()
getJointVelback to summary
public float[] getJointVel()
getLinkColliderback to summary
public btCollisionObjectFloatData getLinkCollider()
getLinkInertiaback to summary
public btVector3FloatData getLinkInertia()
getLinkMassback to summary
public float getLinkMass()
getLinkNameback to summary
public String getLinkName()
getPaddingPtrback to summary
public String getPaddingPtr()
getParentComToThisComOffsetback to summary
public btVector3FloatData getParentComToThisComOffset()
getParentIndexback to summary
public int getParentIndex()
getPosVarCountback to summary
public int getPosVarCount()
getThisPivotToThisComOffsetback to summary
public btVector3FloatData getThisPivotToThisComOffset()
getZeroRotParentToThisback to summary
public btQuaternionFloatData getZeroRotParentToThis()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setDofCountback to summary
public void setDofCount(int value)
setJointAxisBottomback to summary
public void setJointAxisBottom(btVector3FloatData value)
setJointAxisTopback to summary
public void setJointAxisTop(btVector3FloatData value)
setJointDampingback to summary
public void setJointDamping(float value)
setJointFrictionback to summary
public void setJointFriction(float value)
setJointLowerLimitback to summary
public void setJointLowerLimit(float value)
setJointMaxForceback to summary
public void setJointMaxForce(float value)
setJointMaxVelocityback to summary
public void setJointMaxVelocity(float value)
setJointNameback to summary
public void setJointName(String value)
setJointPosback to summary
public void setJointPos(float[] value)
setJointTorqueback to summary
public void setJointTorque(float[] value)
setJointTypeback to summary
public void setJointType(int value)
setJointUpperLimitback to summary
public void setJointUpperLimit(float value)
setJointVelback to summary
public void setJointVel(float[] value)
setLinkColliderback to summary
public void setLinkCollider(btCollisionObjectFloatData value)
setLinkInertiaback to summary
public void setLinkInertia(btVector3FloatData value)
setLinkMassback to summary
public void setLinkMass(float value)
setLinkNameback to summary
public void setLinkName(String value)
setPaddingPtrback to summary
public void setPaddingPtr(String value)
setParentComToThisComOffsetback to summary
public void setParentComToThisComOffset(btVector3FloatData value)
setParentIndexback to summary
public void setParentIndex(int value)
setPosVarCountback to summary
public void setPosVarCount(int value)
setThisPivotToThisComOffsetback to summary
public void setThisPivotToThisComOffset(btVector3FloatData value)
setZeroRotParentToThisback to summary
public void setZeroRotParentToThis(btQuaternionFloatData value)