| Modifier and Type | Field and Description |
|---|---|
| private long |
| Access | Constructor and Description |
|---|---|
| protected | |
| public | btRigidBodyFloatData(long cPtr, boolean cMemoryOwn)
Construct a new btRigidBodyFloatData, normally you should not need this constructor it's intended for low-level usage. |
| public |
| Modifier and Type | Method and Description |
|---|---|
| protected synchronized void | delete()
Overrides com. Deletes the bullet object this class encapsulates. |
| protected void | finalize()
Overrides com. Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. |
| public float | |
| public float | |
| public int | |
| public float | |
| public float | |
| public float | |
| public btVector3FloatData | |
| public float | |
| public btVector3FloatData | |
| public btCollisionObjectFloatData | |
| public static long | |
| public btVector3FloatData | |
| public btVector3FloatData | |
| public float | |
| public btVector3FloatData | |
| public btMatrix3x3FloatData | |
| public float | |
| public btVector3FloatData | |
| public float | |
| public btVector3FloatData | |
| public btVector3FloatData | |
| public btVector3FloatData | |
| protected void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void |
| swigCPtr | back to summary |
|---|---|
| private long swigCPtr | |
| btRigidBodyFloatData | back to summary |
|---|---|
| protected btRigidBodyFloatData(final String className, long cPtr, boolean cMemoryOwn) | |
| btRigidBodyFloatData | back to summary |
|---|---|
| public btRigidBodyFloatData(long cPtr, boolean cMemoryOwn) Construct a new btRigidBodyFloatData, normally you should not need this constructor it's intended for low-level usage. | |
| btRigidBodyFloatData | back to summary |
|---|---|
| public btRigidBodyFloatData() | |
| delete | back to summary |
|---|---|
| protected synchronized void delete() Overrides com. Doc from com. Deletes the bullet object this class encapsulates. Do not call directly, instead use the
| |
| finalize | back to summary |
|---|---|
| protected void finalize() throws Throwable Overrides com. Doc from java. Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
A subclass overrides the
When running in a Java virtual machine in which finalization has been
disabled or removed, the garbage collector will never call
The general contract of
The
The Java programming language does not guarantee which thread will
invoke the
After the
The
Any exception thrown by the | |
| getAdditionalAngularDampingFactor | back to summary |
|---|---|
| public float getAdditionalAngularDampingFactor() | |
| getAdditionalAngularDampingThresholdSqr | back to summary |
|---|---|
| public float getAdditionalAngularDampingThresholdSqr() | |
| getAdditionalDamping | back to summary |
|---|---|
| public int getAdditionalDamping() | |
| getAdditionalDampingFactor | back to summary |
|---|---|
| public float getAdditionalDampingFactor() | |
| getAdditionalLinearDampingThresholdSqr | back to summary |
|---|---|
| public float getAdditionalLinearDampingThresholdSqr() | |
| getAngularDamping | back to summary |
|---|---|
| public float getAngularDamping() | |
| getAngularFactor | back to summary |
|---|---|
| public btVector3FloatData getAngularFactor() | |
| getAngularSleepingThreshold | back to summary |
|---|---|
| public float getAngularSleepingThreshold() | |
| getAngularVelocity | back to summary |
|---|---|
| public btVector3FloatData getAngularVelocity() | |
| getCollisionObjectData | back to summary |
|---|---|
| public btCollisionObjectFloatData getCollisionObjectData() | |
| getCPtr | back to summary |
|---|---|
| public static long getCPtr(btRigidBodyFloatData obj) | |
| getGravity | back to summary |
|---|---|
| public btVector3FloatData getGravity() | |
| getGravity_acceleration | back to summary |
|---|---|
| public btVector3FloatData getGravity_acceleration() | |
| getInverseMass | back to summary |
|---|---|
| public float getInverseMass() | |
| getInvInertiaLocal | back to summary |
|---|---|
| public btVector3FloatData getInvInertiaLocal() | |
| getInvInertiaTensorWorld | back to summary |
|---|---|
| public btMatrix3x3FloatData getInvInertiaTensorWorld() | |
| getLinearDamping | back to summary |
|---|---|
| public float getLinearDamping() | |
| getLinearFactor | back to summary |
|---|---|
| public btVector3FloatData getLinearFactor() | |
| getLinearSleepingThreshold | back to summary |
|---|---|
| public float getLinearSleepingThreshold() | |
| getLinearVelocity | back to summary |
|---|---|
| public btVector3FloatData getLinearVelocity() | |
| getTotalForce | back to summary |
|---|---|
| public btVector3FloatData getTotalForce() | |
| getTotalTorque | back to summary |
|---|---|
| public btVector3FloatData getTotalTorque() | |
| reset | back to summary |
|---|---|
| protected void reset(long cPtr, boolean cMemoryOwn) Overrides com.
| |
| setAdditionalAngularDampingFactor | back to summary |
|---|---|
| public void setAdditionalAngularDampingFactor(float value) | |
| setAdditionalAngularDampingThresholdSqr | back to summary |
|---|---|
| public void setAdditionalAngularDampingThresholdSqr(float value) | |
| setAdditionalDamping | back to summary |
|---|---|
| public void setAdditionalDamping(int value) | |
| setAdditionalDampingFactor | back to summary |
|---|---|
| public void setAdditionalDampingFactor(float value) | |
| setAdditionalLinearDampingThresholdSqr | back to summary |
|---|---|
| public void setAdditionalLinearDampingThresholdSqr(float value) | |
| setAngularDamping | back to summary |
|---|---|
| public void setAngularDamping(float value) | |
| setAngularFactor | back to summary |
|---|---|
| public void setAngularFactor(btVector3FloatData value) | |
| setAngularSleepingThreshold | back to summary |
|---|---|
| public void setAngularSleepingThreshold(float value) | |
| setAngularVelocity | back to summary |
|---|---|
| public void setAngularVelocity(btVector3FloatData value) | |
| setCollisionObjectData | back to summary |
|---|---|
| public void setCollisionObjectData(btCollisionObjectFloatData value) | |
| setGravity | back to summary |
|---|---|
| public void setGravity(btVector3FloatData value) | |
| setGravity_acceleration | back to summary |
|---|---|
| public void setGravity_acceleration(btVector3FloatData value) | |
| setInverseMass | back to summary |
|---|---|
| public void setInverseMass(float value) | |
| setInvInertiaLocal | back to summary |
|---|---|
| public void setInvInertiaLocal(btVector3FloatData value) | |
| setInvInertiaTensorWorld | back to summary |
|---|---|
| public void setInvInertiaTensorWorld(btMatrix3x3FloatData value) | |
| setLinearDamping | back to summary |
|---|---|
| public void setLinearDamping(float value) | |
| setLinearFactor | back to summary |
|---|---|
| public void setLinearFactor(btVector3FloatData value) | |
| setLinearSleepingThreshold | back to summary |
|---|---|
| public void setLinearSleepingThreshold(float value) | |
| setLinearVelocity | back to summary |
|---|---|
| public void setLinearVelocity(btVector3FloatData value) | |
| setTotalForce | back to summary |
|---|---|
| public void setTotalForce(btVector3FloatData value) | |
| setTotalTorque | back to summary |
|---|---|
| public void setTotalTorque(btVector3FloatData value) | |