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com.badlogic.gdx.physics.bullet.dynamics

public Class btRigidBodyFloatData

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btRigidBodyFloatData(final String className, long cPtr, boolean cMemoryOwn)

public
btRigidBodyFloatData(long cPtr, boolean cMemoryOwn)

Construct a new btRigidBodyFloatData, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public float
public float
public int
public float
public float
public float
public btVector3FloatData
public float
public btVector3FloatData
public btCollisionObjectFloatData
public static long
public btVector3FloatData
public btVector3FloatData
public float
public btVector3FloatData
public btMatrix3x3FloatData
public float
public btVector3FloatData
public float
public btVector3FloatData
public btVector3FloatData
public btVector3FloatData
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
public void
public void
public void
public void
setAngularDamping(float value)

public void
public void
public void
public void
public void
public void
public void
setInverseMass(float value)

public void
public void
public void
setLinearDamping(float value)

public void
public void
public void
public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btRigidBodyFloatDataback to summary
protected btRigidBodyFloatData(final String className, long cPtr, boolean cMemoryOwn)
btRigidBodyFloatDataback to summary
public btRigidBodyFloatData(long cPtr, boolean cMemoryOwn)

Construct a new btRigidBodyFloatData, normally you should not need this constructor it's intended for low-level usage.

btRigidBodyFloatDataback to summary
public btRigidBodyFloatData()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAdditionalAngularDampingFactorback to summary
public float getAdditionalAngularDampingFactor()
getAdditionalAngularDampingThresholdSqrback to summary
public float getAdditionalAngularDampingThresholdSqr()
getAdditionalDampingback to summary
public int getAdditionalDamping()
getAdditionalDampingFactorback to summary
public float getAdditionalDampingFactor()
getAdditionalLinearDampingThresholdSqrback to summary
public float getAdditionalLinearDampingThresholdSqr()
getAngularDampingback to summary
public float getAngularDamping()
getAngularFactorback to summary
public btVector3FloatData getAngularFactor()
getAngularSleepingThresholdback to summary
public float getAngularSleepingThreshold()
getAngularVelocityback to summary
public btVector3FloatData getAngularVelocity()
getCollisionObjectDataback to summary
public btCollisionObjectFloatData getCollisionObjectData()
getCPtrback to summary
public static long getCPtr(btRigidBodyFloatData obj)
getGravityback to summary
public btVector3FloatData getGravity()
getGravity_accelerationback to summary
public btVector3FloatData getGravity_acceleration()
getInverseMassback to summary
public float getInverseMass()
getInvInertiaLocalback to summary
public btVector3FloatData getInvInertiaLocal()
getInvInertiaTensorWorldback to summary
public btMatrix3x3FloatData getInvInertiaTensorWorld()
getLinearDampingback to summary
public float getLinearDamping()
getLinearFactorback to summary
public btVector3FloatData getLinearFactor()
getLinearSleepingThresholdback to summary
public float getLinearSleepingThreshold()
getLinearVelocityback to summary
public btVector3FloatData getLinearVelocity()
getTotalForceback to summary
public btVector3FloatData getTotalForce()
getTotalTorqueback to summary
public btVector3FloatData getTotalTorque()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAdditionalAngularDampingFactorback to summary
public void setAdditionalAngularDampingFactor(float value)
setAdditionalAngularDampingThresholdSqrback to summary
public void setAdditionalAngularDampingThresholdSqr(float value)
setAdditionalDampingback to summary
public void setAdditionalDamping(int value)
setAdditionalDampingFactorback to summary
public void setAdditionalDampingFactor(float value)
setAdditionalLinearDampingThresholdSqrback to summary
public void setAdditionalLinearDampingThresholdSqr(float value)
setAngularDampingback to summary
public void setAngularDamping(float value)
setAngularFactorback to summary
public void setAngularFactor(btVector3FloatData value)
setAngularSleepingThresholdback to summary
public void setAngularSleepingThreshold(float value)
setAngularVelocityback to summary
public void setAngularVelocity(btVector3FloatData value)
setCollisionObjectDataback to summary
public void setCollisionObjectData(btCollisionObjectFloatData value)
setGravityback to summary
public void setGravity(btVector3FloatData value)
setGravity_accelerationback to summary
public void setGravity_acceleration(btVector3FloatData value)
setInverseMassback to summary
public void setInverseMass(float value)
setInvInertiaLocalback to summary
public void setInvInertiaLocal(btVector3FloatData value)
setInvInertiaTensorWorldback to summary
public void setInvInertiaTensorWorld(btMatrix3x3FloatData value)
setLinearDampingback to summary
public void setLinearDamping(float value)
setLinearFactorback to summary
public void setLinearFactor(btVector3FloatData value)
setLinearSleepingThresholdback to summary
public void setLinearSleepingThreshold(float value)
setLinearVelocityback to summary
public void setLinearVelocity(btVector3FloatData value)
setTotalForceback to summary
public void setTotalForce(btVector3FloatData value)
setTotalTorqueback to summary
public void setTotalTorque(btVector3FloatData value)