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com.badlogic.gdx.physics.bullet.inversedynamics

public Class MultiBodyTree

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.physics.bullet.dynamics.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
MultiBodyTree(final String className, long cPtr, boolean cMemoryOwn)

public
MultiBodyTree(long cPtr, boolean cMemoryOwn)

Construct a new MultiBodyTree, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
public int
addBody(int body_index, int parent_index, int joint_type, SWIGTYPE_p_vec3 parent_r_parent_body_ref, SWIGTYPE_p_mat33 body_T_parent_ref, SWIGTYPE_p_vec3 body_axis_of_motion, float mass, SWIGTYPE_p_vec3 body_r_body_com, SWIGTYPE_p_mat33 body_I_body, int user_int, long user_ptr)

public int
addUserForce(int body_index, SWIGTYPE_p_vec3 body_force)

public int
addUserMoment(int body_index, SWIGTYPE_p_vec3 body_moment)

public int
public int
public int
calculateMassMatrix(SWIGTYPE_p_vecx q, boolean update_kinematics, boolean initialize_matrix, boolean set_lower_triangular_matrix, SWIGTYPE_p_matxx mass_matrix)

public int
public int
public int
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public int
public boolean
public int
getBodyAngularAcceleration(int body_index, SWIGTYPE_p_vec3 world_dot_omega)

public int
getBodyAngularVelocity(int body_index, SWIGTYPE_p_vec3 world_omega)

public int
getBodyAxisOfMotion(int body_index, SWIGTYPE_p_vec3 axis)

public int
getBodyCoM(int body_index, SWIGTYPE_p_vec3 world_com)

public int
getBodyFirstMassMoment(int body_index, SWIGTYPE_p_vec3 first_mass_moment)

public int
getBodyLinearAcceleration(int body_index, SWIGTYPE_p_vec3 world_acceleration)

public int
getBodyLinearVelocity(int body_index, SWIGTYPE_p_vec3 world_velocity)

public int
getBodyLinearVelocityCoM(int body_index, SWIGTYPE_p_vec3 world_velocity)

public int
getBodyMass(int body_index, FloatBuffer mass)

public int
getBodyOrigin(int body_index, SWIGTYPE_p_vec3 world_origin)

public int
getBodySecondMassMoment(int body_index, SWIGTYPE_p_mat33 second_mass_moment)

public int
public int
getBodyTransform(int body_index, SWIGTYPE_p_mat33 world_T_body)

public static long
public int
getDoFOffset(int body_index, IntBuffer q_offset)

public int
public int
getJointTypeStr(int body_index, SWIGTYPE_p_p_char joint_type)

public int
getParentIndex(int body_index, IntBuffer parent_index)

public int
public int
getUserInt(int body_index, IntBuffer user_int)

public int
getUserPtr(int body_index, SWIGTYPE_p_p_void user_ptr)

public int
public int
public void
operatorDelete(long ptr)

public void
operatorDelete(long arg0, long arg1)

public void
public void
operatorDeleteArray(long arg0, long arg1)

public long
operatorNew(long sizeInBytes)

public long
operatorNew(long arg0, long ptr)

public long
operatorNewArray(long sizeInBytes)

public long
operatorNewArray(long arg0, long ptr)

public void
public void
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public int
setBodyFirstMassMoment(int body_index, SWIGTYPE_p_vec3 first_mass_moment)

public int
setBodyMass(int body_index, float mass)

public int
setBodySecondMassMoment(int body_index, SWIGTYPE_p_mat33 second_mass_moment)

public int
public int
setUserInt(int body_index, int user_int)

public int
setUserPtr(int body_index, long user_ptr)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

MultiBodyTreeback to summary
protected MultiBodyTree(final String className, long cPtr, boolean cMemoryOwn)
MultiBodyTreeback to summary
public MultiBodyTree(long cPtr, boolean cMemoryOwn)

Construct a new MultiBodyTree, normally you should not need this constructor it's intended for low-level usage.

MultiBodyTreeback to summary
public MultiBodyTree()

Method Detail

addBodyback to summary
public int addBody(int body_index, int parent_index, int joint_type, SWIGTYPE_p_vec3 parent_r_parent_body_ref, SWIGTYPE_p_mat33 body_T_parent_ref, SWIGTYPE_p_vec3 body_axis_of_motion, float mass, SWIGTYPE_p_vec3 body_r_body_com, SWIGTYPE_p_mat33 body_I_body, int user_int, long user_ptr)
addUserForceback to summary
public int addUserForce(int body_index, SWIGTYPE_p_vec3 body_force)
addUserMomentback to summary
public int addUserMoment(int body_index, SWIGTYPE_p_vec3 body_moment)
calculateInverseDynamicsback to summary
public int calculateInverseDynamics(SWIGTYPE_p_vecx q, SWIGTYPE_p_vecx u, SWIGTYPE_p_vecx dot_u, SWIGTYPE_p_vecx joint_forces)
calculateKinematicsback to summary
public int calculateKinematics(SWIGTYPE_p_vecx q, SWIGTYPE_p_vecx u, SWIGTYPE_p_vecx dot_u)
calculateMassMatrixback to summary
public int calculateMassMatrix(SWIGTYPE_p_vecx q, boolean update_kinematics, boolean initialize_matrix, boolean set_lower_triangular_matrix, SWIGTYPE_p_matxx mass_matrix)
calculateMassMatrixback to summary
public int calculateMassMatrix(SWIGTYPE_p_vecx q, SWIGTYPE_p_matxx mass_matrix)
calculatePositionAndVelocityKinematicsback to summary
public int calculatePositionAndVelocityKinematics(SWIGTYPE_p_vecx q, SWIGTYPE_p_vecx u)
calculatePositionKinematicsback to summary
public int calculatePositionKinematics(SWIGTYPE_p_vecx q)
clearAllUserForcesAndMomentsback to summary
public void clearAllUserForcesAndMoments()
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
finalizeInternalback to summary
public int finalizeInternal()
getAcceptInvalidMassPropertiesback to summary
public boolean getAcceptInvalidMassProperties()
getBodyAngularAccelerationback to summary
public int getBodyAngularAcceleration(int body_index, SWIGTYPE_p_vec3 world_dot_omega)
getBodyAngularVelocityback to summary
public int getBodyAngularVelocity(int body_index, SWIGTYPE_p_vec3 world_omega)
getBodyAxisOfMotionback to summary
public int getBodyAxisOfMotion(int body_index, SWIGTYPE_p_vec3 axis)
getBodyCoMback to summary
public int getBodyCoM(int body_index, SWIGTYPE_p_vec3 world_com)
getBodyFirstMassMomentback to summary
public int getBodyFirstMassMoment(int body_index, SWIGTYPE_p_vec3 first_mass_moment)
getBodyLinearAccelerationback to summary
public int getBodyLinearAcceleration(int body_index, SWIGTYPE_p_vec3 world_acceleration)
getBodyLinearVelocityback to summary
public int getBodyLinearVelocity(int body_index, SWIGTYPE_p_vec3 world_velocity)
getBodyLinearVelocityCoMback to summary
public int getBodyLinearVelocityCoM(int body_index, SWIGTYPE_p_vec3 world_velocity)
getBodyMassback to summary
public int getBodyMass(int body_index, FloatBuffer mass)
getBodyOriginback to summary
public int getBodyOrigin(int body_index, SWIGTYPE_p_vec3 world_origin)
getBodySecondMassMomentback to summary
public int getBodySecondMassMoment(int body_index, SWIGTYPE_p_mat33 second_mass_moment)
getBodyTParentRefback to summary
public int getBodyTParentRef(int body_index, SWIGTYPE_p_mat33 T)
getBodyTransformback to summary
public int getBodyTransform(int body_index, SWIGTYPE_p_mat33 world_T_body)
getCPtrback to summary
public static long getCPtr(MultiBodyTree obj)
getDoFOffsetback to summary
public int getDoFOffset(int body_index, IntBuffer q_offset)
getJointTypeback to summary
public int getJointType(int body_index, SWIGTYPE_p_btInverseDynamicsBullet3__JointType joint_type)
getJointTypeStrback to summary
public int getJointTypeStr(int body_index, SWIGTYPE_p_p_char joint_type)
getParentIndexback to summary
public int getParentIndex(int body_index, IntBuffer parent_index)
getParentRParentBodyRefback to summary
public int getParentRParentBodyRef(int body_index, SWIGTYPE_p_vec3 r)
getUserIntback to summary
public int getUserInt(int body_index, IntBuffer user_int)
getUserPtrback to summary
public int getUserPtr(int body_index, SWIGTYPE_p_p_void user_ptr)
numBodiesback to summary
public int numBodies()
numDoFsback to summary
public int numDoFs()
operatorDeleteback to summary
public void operatorDelete(long ptr)
operatorDeleteback to summary
public void operatorDelete(long arg0, long arg1)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long ptr)
operatorDeleteArrayback to summary
public void operatorDeleteArray(long arg0, long arg1)
operatorNewback to summary
public long operatorNew(long sizeInBytes)
operatorNewback to summary
public long operatorNew(long arg0, long ptr)
operatorNewArrayback to summary
public long operatorNewArray(long sizeInBytes)
operatorNewArrayback to summary
public long operatorNewArray(long arg0, long ptr)
printTreeback to summary
public void printTree()
printTreeDataback to summary
public void printTreeData()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAcceptInvalidMassParametersback to summary
public void setAcceptInvalidMassParameters(boolean flag)
setBodyFirstMassMomentback to summary
public int setBodyFirstMassMoment(int body_index, SWIGTYPE_p_vec3 first_mass_moment)
setBodyMassback to summary
public int setBodyMass(int body_index, float mass)
setBodySecondMassMomentback to summary
public int setBodySecondMassMoment(int body_index, SWIGTYPE_p_mat33 second_mass_moment)
setGravityInWorldFrameback to summary
public int setGravityInWorldFrame(SWIGTYPE_p_vec3 gravity)
setUserIntback to summary
public int setUserInt(int body_index, int user_int)
setUserPtrback to summary
public int setUserPtr(int body_index, long user_ptr)