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com.badlogic.gdx.physics.bullet.linearmath

public Class btMatrix3x3

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.math.Vector3, .Quaternion, .Matrix3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btMatrix3x3(final String className, long cPtr, boolean cMemoryOwn)

public
btMatrix3x3(long cPtr, boolean cMemoryOwn)

Construct a new btMatrix3x3, normally you should not need this constructor it's intended for low-level usage.

public
public
public
btMatrix3x3(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)

public

Method Summary

Modifier and TypeMethod and Description
public Matrix3
public Matrix3
public float
cofac(int r1, int c1, int r2, int c2)

protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

public void
public void
public void
public float
public void
diagonalize(Matrix3 rot, float tolerance, int maxIter)

public void
diagonalize(Matrix3 rot, float tolerance)

public void
public void
extractRotation(Quaternion q, float tolerance, int maxIter)

public void
extractRotation(Quaternion q, float tolerance)

public void
protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public Vector3
getColumn(int i)

public static long
public void
public void
getEulerZYX(SWIGTYPE_p_float yaw, SWIGTYPE_p_float pitch, SWIGTYPE_p_float roll, long solution_number)

public void
public static Matrix3
public void
public void
public Vector3
getRow(int i)

public Matrix3
public Matrix3
public Matrix3
public Matrix3
public Vector3
public Vector3
public Matrix3
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public Matrix3
public void
public void
public void
setEulerYPR(float yaw, float pitch, float roll)

public void
setEulerZYX(float eulerX, float eulerY, float eulerZ)

public void
public void
public void
public void
setValue(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)

public Vector3
public float
public float
public float
public Matrix3
public Matrix3
public Matrix3
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btMatrix3x3back to summary
protected btMatrix3x3(final String className, long cPtr, boolean cMemoryOwn)
btMatrix3x3back to summary
public btMatrix3x3(long cPtr, boolean cMemoryOwn)

Construct a new btMatrix3x3, normally you should not need this constructor it's intended for low-level usage.

btMatrix3x3back to summary
public btMatrix3x3()
btMatrix3x3back to summary
public btMatrix3x3(Quaternion q)
btMatrix3x3back to summary
public btMatrix3x3(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
btMatrix3x3back to summary
public btMatrix3x3(Matrix3 other)

Method Detail

absoluteback to summary
public Matrix3 absolute()
adjointback to summary
public Matrix3 adjoint()
cofacback to summary
public float cofac(int r1, int c1, int r2, int c2)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
deSerializeback to summary
public void deSerialize(btMatrix3x3FloatData dataIn)
deSerializeDoubleback to summary
public void deSerializeDouble(btMatrix3x3DoubleData dataIn)
deSerializeFloatback to summary
public void deSerializeFloat(btMatrix3x3FloatData dataIn)
determinantback to summary
public float determinant()
diagonalizeback to summary
public void diagonalize(Matrix3 rot, float tolerance, int maxIter)
diagonalizeback to summary
public void diagonalize(Matrix3 rot, float tolerance)
diagonalizeback to summary
public void diagonalize(Matrix3 rot)
extractRotationback to summary
public void extractRotation(Quaternion q, float tolerance, int maxIter)
extractRotationback to summary
public void extractRotation(Quaternion q, float tolerance)
extractRotationback to summary
public void extractRotation(Quaternion q)
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getColumnback to summary
public Vector3 getColumn(int i)
getCPtrback to summary
public static long getCPtr(btMatrix3x3 obj)
getEulerYPRback to summary
public void getEulerYPR(SWIGTYPE_p_float yaw, SWIGTYPE_p_float pitch, SWIGTYPE_p_float roll)
getEulerZYXback to summary
public void getEulerZYX(SWIGTYPE_p_float yaw, SWIGTYPE_p_float pitch, SWIGTYPE_p_float roll, long solution_number)
getEulerZYXback to summary
public void getEulerZYX(SWIGTYPE_p_float yaw, SWIGTYPE_p_float pitch, SWIGTYPE_p_float roll)
getIdentityback to summary
public static Matrix3 getIdentity()
getOpenGLSubMatrixback to summary
public void getOpenGLSubMatrix(FloatBuffer m)
getRotationback to summary
public void getRotation(Quaternion q)
getRowback to summary
public Vector3 getRow(int i)
inverseback to summary
public Matrix3 inverse()
operatorAdditionAssignmentback to summary
public Matrix3 operatorAdditionAssignment(Matrix3 m)
operatorAssignmentback to summary
public Matrix3 operatorAssignment(Matrix3 other)
operatorMultiplicationAssignmentback to summary
public Matrix3 operatorMultiplicationAssignment(Matrix3 m)
operatorSubscriptback to summary
public Vector3 operatorSubscript(int i)
operatorSubscriptConstback to summary
public Vector3 operatorSubscriptConst(int i)
operatorSubtractionAssignmentback to summary
public Matrix3 operatorSubtractionAssignment(Matrix3 m)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
scaledback to summary
public Matrix3 scaled(Vector3 s)
serializeback to summary
public void serialize(btMatrix3x3FloatData dataOut)
serializeFloatback to summary
public void serializeFloat(btMatrix3x3FloatData dataOut)
setEulerYPRback to summary
public void setEulerYPR(float yaw, float pitch, float roll)
setEulerZYXback to summary
public void setEulerZYX(float eulerX, float eulerY, float eulerZ)
setFromOpenGLSubMatrixback to summary
public void setFromOpenGLSubMatrix(FloatBuffer m)
setIdentityback to summary
public void setIdentity()
setRotationback to summary
public void setRotation(Quaternion q)
setValueback to summary
public void setValue(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
solve33back to summary
public Vector3 solve33(Vector3 b)
tdotxback to summary
public float tdotx(Vector3 v)
tdotyback to summary
public float tdoty(Vector3 v)
tdotzback to summary
public float tdotz(Vector3 v)
timesTransposeback to summary
public Matrix3 timesTranspose(Matrix3 m)
transposeback to summary
public Matrix3 transpose()
transposeTimesback to summary
public Matrix3 transposeTimes(Matrix3 m)