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com.badlogic.gdx.physics.bullet.linearmath

public Class btSpatialForceVector

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.math.Vector3

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btSpatialForceVector(final String className, long cPtr, boolean cMemoryOwn)

public
btSpatialForceVector(long cPtr, boolean cMemoryOwn)

Construct a new btSpatialForceVector, normally you should not need this constructor it's intended for low-level usage.

public
public
public
btSpatialForceVector(float ax, float ay, float az, float lx, float ly, float lz)

Method Summary

Modifier and TypeMethod and Description
public void
public void
public void
addValue(float ax, float ay, float az, float lx, float ly, float lz)

public void
addVector(Vector3 angular, Vector3 linear)

protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public Vector3
public btVector3
public static long
public Vector3
public btVector3
public btSpatialForceVector
public btSpatialForceVector
public btSpatialForceVector
public btSpatialForceVector
public btSpatialForceVector
public btSpatialForceVector
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
public void
public void
public void
setValue(float ax, float ay, float az, float lx, float ly, float lz)

public void
setVector(Vector3 angular, Vector3 linear)

public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btSpatialForceVectorback to summary
protected btSpatialForceVector(final String className, long cPtr, boolean cMemoryOwn)
btSpatialForceVectorback to summary
public btSpatialForceVector(long cPtr, boolean cMemoryOwn)

Construct a new btSpatialForceVector, normally you should not need this constructor it's intended for low-level usage.

btSpatialForceVectorback to summary
public btSpatialForceVector()
btSpatialForceVectorback to summary
public btSpatialForceVector(Vector3 angular, Vector3 linear)
btSpatialForceVectorback to summary
public btSpatialForceVector(float ax, float ay, float az, float lx, float ly, float lz)

Method Detail

addAngularback to summary
public void addAngular(Vector3 angular)
addLinearback to summary
public void addLinear(Vector3 linear)
addValueback to summary
public void addValue(float ax, float ay, float az, float lx, float ly, float lz)
addVectorback to summary
public void addVector(Vector3 angular, Vector3 linear)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAngularback to summary
public Vector3 getAngular()
getBottomVecback to summary
public btVector3 getBottomVec()
getCPtrback to summary
public static long getCPtr(btSpatialForceVector obj)
getLinearback to summary
public Vector3 getLinear()
getTopVecback to summary
public btVector3 getTopVec()
operatorAdditionback to summary
public btSpatialForceVector operatorAddition(btSpatialForceVector vec)
operatorAdditionAssignmentback to summary
public btSpatialForceVector operatorAdditionAssignment(btSpatialForceVector vec)
operatorMultiplicationback to summary
public btSpatialForceVector operatorMultiplication(float s)
operatorSubtractionback to summary
public btSpatialForceVector operatorSubtraction(btSpatialForceVector vec)
operatorSubtractionback to summary
public btSpatialForceVector operatorSubtraction()
operatorSubtractionAssignmentback to summary
public btSpatialForceVector operatorSubtractionAssignment(btSpatialForceVector vec)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAngularback to summary
public void setAngular(Vector3 angular)
setBottomVecback to summary
public void setBottomVec(btVector3 value)
setLinearback to summary
public void setLinear(Vector3 linear)
setTopVecback to summary
public void setTopVec(btVector3 value)
setValueback to summary
public void setValue(float ax, float ay, float az, float lx, float ly, float lz)
setVectorback to summary
public void setVector(Vector3 angular, Vector3 linear)
setZeroback to summary
public void setZero()