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com.badlogic.gdx.physics.bullet.linearmath

public Class btTransform

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.math.Vector3, .Quaternion, .Matrix3, .Matrix4

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btTransform(final String className, long cPtr, boolean cMemoryOwn)

public
btTransform(long cPtr, boolean cMemoryOwn)

Construct a new btTransform, normally you should not need this constructor it's intended for low-level usage.

public
public
public
public
public
public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

public void
public void
public void
protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public Matrix3
public Matrix3
public static long
public static Matrix4
public void
getOpenGLMatrix(float[] m)

public Vector3
public Vector3
public Quaternion
public Matrix4
public Matrix4
public Vector3
public void
public Matrix4
public Vector3
public Vector3
public Quaternion
public Matrix4
public Matrix4
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
public void
public void
public void
public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btTransformback to summary
protected btTransform(final String className, long cPtr, boolean cMemoryOwn)
btTransformback to summary
public btTransform(long cPtr, boolean cMemoryOwn)

Construct a new btTransform, normally you should not need this constructor it's intended for low-level usage.

btTransformback to summary
public btTransform()
btTransformback to summary
public btTransform(Quaternion q, Vector3 c)
btTransformback to summary
public btTransform(Quaternion q)
btTransformback to summary
public btTransform(Matrix3 b, Vector3 c)
btTransformback to summary
public btTransform(Matrix3 b)
btTransformback to summary
public btTransform(Matrix4 other)

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
deSerializeback to summary
public void deSerialize(btTransformFloatData dataIn)
deSerializeDoubleback to summary
public void deSerializeDouble(btTransformDoubleData dataIn)
deSerializeFloatback to summary
public void deSerializeFloat(btTransformFloatData dataIn)
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getBasisback to summary
public Matrix3 getBasis()
getBasisConstback to summary
public Matrix3 getBasisConst()
getCPtrback to summary
public static long getCPtr(btTransform obj)
getIdentityback to summary
public static Matrix4 getIdentity()
getOpenGLMatrixback to summary
public void getOpenGLMatrix(float[] m)
getOriginback to summary
public Vector3 getOrigin()
getOriginConstback to summary
public Vector3 getOriginConst()
getRotationback to summary
public Quaternion getRotation()
inverseback to summary
public Matrix4 inverse()
inverseTimesback to summary
public Matrix4 inverseTimes(Matrix4 t)
invXformback to summary
public Vector3 invXform(Vector3 inVec)
multback to summary
public void mult(Matrix4 t1, Matrix4 t2)
operatorAssignmentback to summary
public Matrix4 operatorAssignment(Matrix4 other)
operatorFunctionCallback to summary
public Vector3 operatorFunctionCall(Vector3 x)
operatorMultiplicationback to summary
public Vector3 operatorMultiplication(Vector3 x)
operatorMultiplicationback to summary
public Quaternion operatorMultiplication(Quaternion q)
operatorMultiplicationback to summary
public Matrix4 operatorMultiplication(Matrix4 t)
operatorMultiplicationAssignmentback to summary
public Matrix4 operatorMultiplicationAssignment(Matrix4 t)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
serializeback to summary
public void serialize(btTransformFloatData dataOut)
serializeFloatback to summary
public void serializeFloat(btTransformFloatData dataOut)
setBasisback to summary
public void setBasis(Matrix3 basis)
setFromOpenGLMatrixback to summary
public void setFromOpenGLMatrix(float[] m)
setIdentityback to summary
public void setIdentity()
setOriginback to summary
public void setOrigin(Vector3 origin)
setRotationback to summary
public void setRotation(Quaternion q)