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com.badlogic.gdx.physics.bullet.linearmath

public Class btVector3Array

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.math.Vector3

Nested and Inner Type Summary

Modifier and TypeClass and Description
public static class

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btVector3Array(final String className, long cPtr, boolean cMemoryOwn)

public
btVector3Array(long cPtr, boolean cMemoryOwn)

Construct a new btVector3Array, normally you should not need this constructor it's intended for low-level usage.

public
public

Method Summary

Modifier and TypeMethod and Description
public Vector3
at(int n)

public Vector3
atConst(int n)

public int
public void
public void
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

public Vector3
expand(Vector3 fillValue)

public Vector3
public Vector3
protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public int
public int
public int
public static long
public void
initializeFromBuffer(long buffer, int size, int capacity)

public btVector3Array
public Vector3
public Vector3
public void
public void
public void
public void
removeAtIndex(int index)

public void
reserve(int _Count)

protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
resize(int newsize, Vector3 fillData)

public void
resize(int newsize)

public void
resizeNoInitialize(int newsize)

public int
size()

public void
swap(int index0, int index1)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btVector3Arrayback to summary
protected btVector3Array(final String className, long cPtr, boolean cMemoryOwn)
btVector3Arrayback to summary
public btVector3Array(long cPtr, boolean cMemoryOwn)

Construct a new btVector3Array, normally you should not need this constructor it's intended for low-level usage.

btVector3Arrayback to summary
public btVector3Array()
btVector3Arrayback to summary
public btVector3Array(btVector3Array otherArray)

Method Detail

atback to summary
public Vector3 at(int n)
atConstback to summary
public Vector3 atConst(int n)
capacityback to summary
public int capacity()
clearback to summary
public void clear()
copyFromArrayback to summary
public void copyFromArray(btVector3Array otherArray)
deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
expandback to summary
public Vector3 expand(Vector3 fillValue)
expandback to summary
public Vector3 expand()
expandNonInitializingback to summary
public Vector3 expandNonInitializing()
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
findBinarySearchback to summary
public int findBinarySearch(Vector3 key)
findLinearSearchback to summary
public int findLinearSearch(Vector3 key)
findLinearSearch2back to summary
public int findLinearSearch2(Vector3 key)
getCPtrback to summary
public static long getCPtr(btVector3Array obj)
initializeFromBufferback to summary
public void initializeFromBuffer(long buffer, int size, int capacity)
operatorAssignmentback to summary
public btVector3Array operatorAssignment(btVector3Array other)
operatorSubscriptback to summary
public Vector3 operatorSubscript(int n)
operatorSubscriptConstback to summary
public Vector3 operatorSubscriptConst(int n)
pop_backback to summary
public void pop_back()
push_backback to summary
public void push_back(Vector3 _Val)
removeback to summary
public void remove(Vector3 key)
removeAtIndexback to summary
public void removeAtIndex(int index)
reserveback to summary
public void reserve(int _Count)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
resizeback to summary
public void resize(int newsize, Vector3 fillData)
resizeback to summary
public void resize(int newsize)
resizeNoInitializeback to summary
public void resizeNoInitialize(int newsize)
sizeback to summary
public int size()
swapback to summary
public void swap(int index0, int index1)
com.badlogic.gdx.physics.bullet.linearmath back to summary

public Class btVector3Array.less

extends BulletBase
Class Inheritance

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
less(final String className, long cPtr, boolean cMemoryOwn)

public
less(long cPtr, boolean cMemoryOwn)

Construct a new less, normally you should not need this constructor it's intended for low-level usage.

public
less()

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public static long
public boolean
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

lessback to summary
protected less(final String className, long cPtr, boolean cMemoryOwn)
lessback to summary
public less(long cPtr, boolean cMemoryOwn)

Construct a new less, normally you should not need this constructor it's intended for low-level usage.

lessback to summary
public less()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getCPtrback to summary
public static long getCPtr(btVector3Array.less obj)
operatorFunctionCallback to summary
public boolean operatorFunctionCall(Vector3 a, Vector3 b)
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override