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com.badlogic.gdx.physics.bullet.softbody

public Class SoftBodyClusterData

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.physics.bullet.dynamics.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
SoftBodyClusterData(final String className, long cPtr, boolean cMemoryOwn)

public
SoftBodyClusterData(long cPtr, boolean cMemoryOwn)

Construct a new SoftBodyClusterData, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public float
public btVector3FloatData
public int
public int
public btVector3FloatData
public int
public static long
public btVector3FloatData
public btVector3FloatData
public btTransformFloatData
public float
public float
public btMatrix3x3FloatData
public float
public btMatrix3x3FloatData
public btVector3FloatData
public FloatBuffer
public float
public float
public float
public int
public IntBuffer
public int
public int
public int
public int
public float
public btVector3FloatData
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setAdamping(float value)

public void
public void
setClusterIndex(int value)

public void
setCollide(int value)

public void
public void
setContainsAnchor(int value)

public void
public void
public void
public void
setIdmass(float value)

public void
setImass(float value)

public void
public void
setLdamping(float value)

public void
public void
public void
public void
setMatching(float value)

public void
public void
setNdamping(float value)

public void
setNdimpulses(int value)

public void
public void
setNumFrameRefs(int value)

public void
setNumMasses(int value)

public void
setNumNodes(int value)

public void
setNvimpulses(int value)

public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

SoftBodyClusterDataback to summary
protected SoftBodyClusterData(final String className, long cPtr, boolean cMemoryOwn)
SoftBodyClusterDataback to summary
public SoftBodyClusterData(long cPtr, boolean cMemoryOwn)

Construct a new SoftBodyClusterData, normally you should not need this constructor it's intended for low-level usage.

SoftBodyClusterDataback to summary
public SoftBodyClusterData()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAdampingback to summary
public float getAdamping()
getAvback to summary
public btVector3FloatData getAv()
getClusterIndexback to summary
public int getClusterIndex()
getCollideback to summary
public int getCollide()
getComback to summary
public btVector3FloatData getCom()
getContainsAnchorback to summary
public int getContainsAnchor()
getCPtrback to summary
public static long getCPtr(SoftBodyClusterData obj)
getDimpulsesback to summary
public btVector3FloatData getDimpulses()
getFramerefsback to summary
public btVector3FloatData getFramerefs()
getFramexformback to summary
public btTransformFloatData getFramexform()
getIdmassback to summary
public float getIdmass()
getImassback to summary
public float getImass()
getInvwiback to summary
public btMatrix3x3FloatData getInvwi()
getLdampingback to summary
public float getLdamping()
getLociiback to summary
public btMatrix3x3FloatData getLocii()
getLvback to summary
public btVector3FloatData getLv()
getMassesback to summary
public FloatBuffer getMasses()
getMatchingback to summary
public float getMatching()
getMaxSelfCollisionImpulseback to summary
public float getMaxSelfCollisionImpulse()
getNdampingback to summary
public float getNdamping()
getNdimpulsesback to summary
public int getNdimpulses()
getNodeIndicesback to summary
public IntBuffer getNodeIndices()
getNumFrameRefsback to summary
public int getNumFrameRefs()
getNumMassesback to summary
public int getNumMasses()
getNumNodesback to summary
public int getNumNodes()
getNvimpulsesback to summary
public int getNvimpulses()
getSelfCollisionImpulseFactorback to summary
public float getSelfCollisionImpulseFactor()
getVimpulsesback to summary
public btVector3FloatData getVimpulses()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAdampingback to summary
public void setAdamping(float value)
setAvback to summary
public void setAv(btVector3FloatData value)
setClusterIndexback to summary
public void setClusterIndex(int value)
setCollideback to summary
public void setCollide(int value)
setComback to summary
public void setCom(btVector3FloatData value)
setContainsAnchorback to summary
public void setContainsAnchor(int value)
setDimpulsesback to summary
public void setDimpulses(btVector3FloatData value)
setFramerefsback to summary
public void setFramerefs(btVector3FloatData value)
setFramexformback to summary
public void setFramexform(btTransformFloatData value)
setIdmassback to summary
public void setIdmass(float value)
setImassback to summary
public void setImass(float value)
setInvwiback to summary
public void setInvwi(btMatrix3x3FloatData value)
setLdampingback to summary
public void setLdamping(float value)
setLociiback to summary
public void setLocii(btMatrix3x3FloatData value)
setLvback to summary
public void setLv(btVector3FloatData value)
setMassesback to summary
public void setMasses(FloatBuffer value)
setMatchingback to summary
public void setMatching(float value)
setMaxSelfCollisionImpulseback to summary
public void setMaxSelfCollisionImpulse(float value)
setNdampingback to summary
public void setNdamping(float value)
setNdimpulsesback to summary
public void setNdimpulses(int value)
setNodeIndicesback to summary
public void setNodeIndices(IntBuffer value)
setNumFrameRefsback to summary
public void setNumFrameRefs(int value)
setNumMassesback to summary
public void setNumMasses(int value)
setNumNodesback to summary
public void setNumNodes(int value)
setNvimpulsesback to summary
public void setNvimpulses(int value)
setSelfCollisionImpulseFactorback to summary
public void setSelfCollisionImpulseFactor(float value)
setVimpulsesback to summary
public void setVimpulses(btVector3FloatData value)