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com.badlogic.gdx.physics.bullet.softbody

public Class SoftBodyConfigData

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.physics.bullet.dynamics.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
SoftBodyConfigData(final String className, long cPtr, boolean cMemoryOwn)

public
SoftBodyConfigData(long cPtr, boolean cMemoryOwn)

Construct a new SoftBodyConfigData, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public int
public float
public float
public int
public int
public static long
public float
public float
public int
public float
public float
public float
public float
public float
public int
public float
public float
public float
public float
public float
public float
public float
public float
public float
public float
public int
public float
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setAeroModel(int value)

public void
setAnchorHardness(float value)

public void
setBaumgarte(float value)

public void
public void
setCollisionFlags(int value)

public void
setDamping(float value)

public void
setDrag(float value)

public void
setDriftIterations(int value)

public void
setDynamicFriction(float value)

public void
public void
setLift(float value)

public void
setMaxVolume(float value)

public void
setPoseMatch(float value)

public void
public void
setPressure(float value)

public void
public void
public void
public void
public void
public void
public void
public void
public void
setTimeScale(float value)

public void
public void
setVolume(float value)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

SoftBodyConfigDataback to summary
protected SoftBodyConfigData(final String className, long cPtr, boolean cMemoryOwn)
SoftBodyConfigDataback to summary
public SoftBodyConfigData(long cPtr, boolean cMemoryOwn)

Construct a new SoftBodyConfigData, normally you should not need this constructor it's intended for low-level usage.

SoftBodyConfigDataback to summary
public SoftBodyConfigData()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAeroModelback to summary
public int getAeroModel()
getAnchorHardnessback to summary
public float getAnchorHardness()
getBaumgarteback to summary
public float getBaumgarte()
getClusterIterationsback to summary
public int getClusterIterations()
getCollisionFlagsback to summary
public int getCollisionFlags()
getCPtrback to summary
public static long getCPtr(SoftBodyConfigData obj)
getDampingback to summary
public float getDamping()
getDragback to summary
public float getDrag()
getDriftIterationsback to summary
public int getDriftIterations()
getDynamicFrictionback to summary
public float getDynamicFriction()
getKineticContactHardnessback to summary
public float getKineticContactHardness()
getLiftback to summary
public float getLift()
getMaxVolumeback to summary
public float getMaxVolume()
getPoseMatchback to summary
public float getPoseMatch()
getPositionIterationsback to summary
public int getPositionIterations()
getPressureback to summary
public float getPressure()
getRigidContactHardnessback to summary
public float getRigidContactHardness()
getSoftContactHardnessback to summary
public float getSoftContactHardness()
getSoftKineticClusterHardnessback to summary
public float getSoftKineticClusterHardness()
getSoftKineticClusterImpulseSplitback to summary
public float getSoftKineticClusterImpulseSplit()
getSoftRigidClusterHardnessback to summary
public float getSoftRigidClusterHardness()
getSoftRigidClusterImpulseSplitback to summary
public float getSoftRigidClusterImpulseSplit()
getSoftSoftClusterHardnessback to summary
public float getSoftSoftClusterHardness()
getSoftSoftClusterImpulseSplitback to summary
public float getSoftSoftClusterImpulseSplit()
getTimeScaleback to summary
public float getTimeScale()
getVelocityIterationsback to summary
public int getVelocityIterations()
getVolumeback to summary
public float getVolume()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAeroModelback to summary
public void setAeroModel(int value)
setAnchorHardnessback to summary
public void setAnchorHardness(float value)
setBaumgarteback to summary
public void setBaumgarte(float value)
setClusterIterationsback to summary
public void setClusterIterations(int value)
setCollisionFlagsback to summary
public void setCollisionFlags(int value)
setDampingback to summary
public void setDamping(float value)
setDragback to summary
public void setDrag(float value)
setDriftIterationsback to summary
public void setDriftIterations(int value)
setDynamicFrictionback to summary
public void setDynamicFriction(float value)
setKineticContactHardnessback to summary
public void setKineticContactHardness(float value)
setLiftback to summary
public void setLift(float value)
setMaxVolumeback to summary
public void setMaxVolume(float value)
setPoseMatchback to summary
public void setPoseMatch(float value)
setPositionIterationsback to summary
public void setPositionIterations(int value)
setPressureback to summary
public void setPressure(float value)
setRigidContactHardnessback to summary
public void setRigidContactHardness(float value)
setSoftContactHardnessback to summary
public void setSoftContactHardness(float value)
setSoftKineticClusterHardnessback to summary
public void setSoftKineticClusterHardness(float value)
setSoftKineticClusterImpulseSplitback to summary
public void setSoftKineticClusterImpulseSplit(float value)
setSoftRigidClusterHardnessback to summary
public void setSoftRigidClusterHardness(float value)
setSoftRigidClusterImpulseSplitback to summary
public void setSoftRigidClusterImpulseSplit(float value)
setSoftSoftClusterHardnessback to summary
public void setSoftSoftClusterHardness(float value)
setSoftSoftClusterImpulseSplitback to summary
public void setSoftSoftClusterImpulseSplit(float value)
setTimeScaleback to summary
public void setTimeScale(float value)
setVelocityIterationsback to summary
public void setVelocityIterations(int value)
setVolumeback to summary
public void setVolume(float value)