APIdia Launch Partner
Top Fields Constructors Methods
com.badlogic.gdx.physics.bullet.softbody

public Class SoftBodyPoseData

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.physics.bullet.dynamics.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
SoftBodyPoseData(final String className, long cPtr, boolean cMemoryOwn)

public
SoftBodyPoseData(long cPtr, boolean cMemoryOwn)

Construct a new SoftBodyPoseData, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public btMatrix3x3FloatData
public int
public int
public btVector3FloatData
public static long
public int
public int
public int
public btVector3FloatData
public float
public btMatrix3x3FloatData
public btMatrix3x3FloatData
public FloatBuffer
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
public void
setBframe(int value)

public void
setBvolume(int value)

public void
public void
setNumPositions(int value)

public void
setNumWeigts(int value)

public void
setPad(int value)

public void
public void
setRestVolume(float value)

public void
public void
public void
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

SoftBodyPoseDataback to summary
protected SoftBodyPoseData(final String className, long cPtr, boolean cMemoryOwn)
SoftBodyPoseDataback to summary
public SoftBodyPoseData(long cPtr, boolean cMemoryOwn)

Construct a new SoftBodyPoseData, normally you should not need this constructor it's intended for low-level usage.

SoftBodyPoseDataback to summary
public SoftBodyPoseData()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getAqqback to summary
public btMatrix3x3FloatData getAqq()
getBframeback to summary
public int getBframe()
getBvolumeback to summary
public int getBvolume()
getComback to summary
public btVector3FloatData getCom()
getCPtrback to summary
public static long getCPtr(SoftBodyPoseData obj)
getNumPositionsback to summary
public int getNumPositions()
getNumWeigtsback to summary
public int getNumWeigts()
getPadback to summary
public int getPad()
getPositionsback to summary
public btVector3FloatData getPositions()
getRestVolumeback to summary
public float getRestVolume()
getRotback to summary
public btMatrix3x3FloatData getRot()
getScaleback to summary
public btMatrix3x3FloatData getScale()
getWeightsback to summary
public FloatBuffer getWeights()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setAqqback to summary
public void setAqq(btMatrix3x3FloatData value)
setBframeback to summary
public void setBframe(int value)
setBvolumeback to summary
public void setBvolume(int value)
setComback to summary
public void setCom(btVector3FloatData value)
setNumPositionsback to summary
public void setNumPositions(int value)
setNumWeigtsback to summary
public void setNumWeigts(int value)
setPadback to summary
public void setPad(int value)
setPositionsback to summary
public void setPositions(btVector3FloatData value)
setRestVolumeback to summary
public void setRestVolume(float value)
setRotback to summary
public void setRot(btMatrix3x3FloatData value)
setScaleback to summary
public void setScale(btMatrix3x3FloatData value)
setWeightsback to summary
public void setWeights(FloatBuffer value)