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com.badlogic.gdx.physics.bullet.softbody

public Class btSoftBodyJointData

extends BulletBase
Class Inheritance
Imports
com.badlogic.gdx.physics.bullet.BulletBase, com.badlogic.gdx.physics.bullet.linearmath.*, com.badlogic.gdx.physics.bullet.collision.*, com.badlogic.gdx.physics.bullet.dynamics.*

Field Summary

Modifier and TypeField and Description
private long
Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
classNamedestroyedswigCMemOwn

Constructor Summary

AccessConstructor and Description
protected
btSoftBodyJointData(final String className, long cPtr, boolean cMemoryOwn)

public
btSoftBodyJointData(long cPtr, boolean cMemoryOwn)

Construct a new btSoftBodyJointData, normally you should not need this constructor it's intended for low-level usage.

public

Method Summary

Modifier and TypeMethod and Description
protected synchronized void
delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates.

protected void
finalize()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object.

public long
public int
public long
public int
public float
public static long
public int
public float
public int
public int
public btVector3FloatData
public btVector3FloatData
public float
protected void
reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

public void
setBodyA(long value)

public void
setBodyAtype(int value)

public void
setBodyB(long value)

public void
setBodyBtype(int value)

public void
setCfm(float value)

public void
setDelete(int value)

public void
setErp(float value)

public void
setJointType(int value)

public void
setPad(int value)

public void
public void
public void
setSplit(float value)

Inherited from com.badlogic.gdx.physics.bullet.BulletBase:
constructdestroydisposeequalsgetCPointerhashCodehasOwnershipisDisposedisObtainedobtainreleasereleaseOwnershiptakeOwnershiptoString

Field Detail

swigCPtrback to summary
private long swigCPtr

Constructor Detail

btSoftBodyJointDataback to summary
protected btSoftBodyJointData(final String className, long cPtr, boolean cMemoryOwn)
btSoftBodyJointDataback to summary
public btSoftBodyJointData(long cPtr, boolean cMemoryOwn)

Construct a new btSoftBodyJointData, normally you should not need this constructor it's intended for low-level usage.

btSoftBodyJointDataback to summary
public btSoftBodyJointData()

Method Detail

deleteback to summary
protected synchronized void delete()

Overrides com.badlogic.gdx.physics.bullet.BulletBase.delete.

Doc from com.badlogic.gdx.physics.bullet.BulletBase.delete.

Deletes the bullet object this class encapsulates. Do not call directly, instead use the dispose() method.

Annotations
@Override
finalizeback to summary
protected void finalize() throws Throwable

Overrides com.badlogic.gdx.physics.bullet.BulletBase.finalize.

Doc from java.lang.Object.finalize.

Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. A subclass overrides the finalize method to dispose of system resources or to perform other cleanup.

When running in a Java virtual machine in which finalization has been disabled or removed, the garbage collector will never call finalize(). In a Java virtual machine in which finalization is enabled, the garbage collector might call finalize only after an indefinite delay.

The general contract of finalize is that it is invoked if and when the Java virtual machine has determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, except as a result of an action taken by the finalization of some other object or class which is ready to be finalized. The finalize method may take any action, including making this object available again to other threads; the usual purpose of finalize, however, is to perform cleanup actions before the object is irrevocably discarded. For example, the finalize method for an object that represents an input/output connection might perform explicit I/O transactions to break the connection before the object is permanently discarded.

The finalize method of class Object performs no special action; it simply returns normally. Subclasses of Object may override this definition.

The Java programming language does not guarantee which thread will invoke the finalize method for any given object. It is guaranteed, however, that the thread that invokes finalize will not be holding any user-visible synchronization locks when finalize is invoked. If an uncaught exception is thrown by the finalize method, the exception is ignored and finalization of that object terminates.

After the finalize method has been invoked for an object, no further action is taken until the Java virtual machine has again determined that there is no longer any means by which this object can be accessed by any thread that has not yet died, including possible actions by other objects or classes which are ready to be finalized, at which point the object may be discarded.

The finalize method is never invoked more than once by a Java virtual machine for any given object.

Any exception thrown by the finalize method causes the finalization of this object to be halted, but is otherwise ignored.

Annotations
@Override
Exceptions
Throwable:
the Exception raised by this method
getBodyAback to summary
public long getBodyA()
getBodyAtypeback to summary
public int getBodyAtype()
getBodyBback to summary
public long getBodyB()
getBodyBtypeback to summary
public int getBodyBtype()
getCfmback to summary
public float getCfm()
getCPtrback to summary
public static long getCPtr(btSoftBodyJointData obj)
getDeleteback to summary
public int getDelete()
getErpback to summary
public float getErp()
getJointTypeback to summary
public int getJointType()
getPadback to summary
public int getPad()
getRefsback to summary
public btVector3FloatData getRefs()
getRelPositionback to summary
public btVector3FloatData getRelPosition()
getSplitback to summary
public float getSplit()
resetback to summary
protected void reset(long cPtr, boolean cMemoryOwn)

Overrides com.badlogic.gdx.physics.bullet.BulletBase.reset.

Annotations
@Override
setBodyAback to summary
public void setBodyA(long value)
setBodyAtypeback to summary
public void setBodyAtype(int value)
setBodyBback to summary
public void setBodyB(long value)
setBodyBtypeback to summary
public void setBodyBtype(int value)
setCfmback to summary
public void setCfm(float value)
setDeleteback to summary
public void setDelete(int value)
setErpback to summary
public void setErp(float value)
setJointTypeback to summary
public void setJointType(int value)
setPadback to summary
public void setPad(int value)
setRefsback to summary
public void setRefs(btVector3FloatData value)
setRelPositionback to summary
public void setRelPosition(btVector3FloatData value)
setSplitback to summary
public void setSplit(float value)