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com.badlogic.gdx.scenes.scene2d.actions

public Class IntAction

extends TemporalAction
Class Inheritance
Imports
com.badlogic.gdx.math.Interpolation, com.badlogic.gdx.utils.Null

An action that has an int, whose value is transitioned over time.
Author
Nathan Sweet

Field Summary

Modifier and TypeField and Description
private int
private int
private int

Constructor Summary

AccessConstructor and Description
public
IntAction()

Creates an IntAction that transitions from 0 to 1.

public
IntAction(int start, int end)

Creates an IntAction that transitions from start to end.

public
IntAction(int start, int end, float duration)

Creates a FloatAction that transitions from start to end.

public
IntAction(int start, int end, float duration, Interpolation interpolation)

Creates a FloatAction that transitions from start to end.

Method Summary

Modifier and TypeMethod and Description
protected void
public int
public int
public int
getValue()

Gets the current int value.

public void
setEnd(int end)

Sets the value to transition to.

public void
setStart(int start)

Sets the value to transition from.

public void
setValue(int value)

Sets the current int value.

protected void
update(float percent)

Implements abstract com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.update.

Called each frame.

Inherited from com.badlogic.gdx.scenes.scene2d.actions.TemporalAction:
actendfinishgetDurationgetInterpolationgetTimeisCompleteisReverseresetrestartsetDurationsetInterpolationsetReversesetTime

Field Detail

endback to summary
private int end
startback to summary
private int start
valueback to summary
private int value

Constructor Detail

IntActionback to summary
public IntAction()

Creates an IntAction that transitions from 0 to 1.

IntActionback to summary
public IntAction(int start, int end)

Creates an IntAction that transitions from start to end.

IntActionback to summary
public IntAction(int start, int end, float duration)

Creates a FloatAction that transitions from start to end.

IntActionback to summary
public IntAction(int start, int end, float duration, Interpolation interpolation)

Creates a FloatAction that transitions from start to end.

Method Detail

beginback to summary
protected void begin()

Overrides com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.begin.

Doc from com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.begin.

Called the first time act(float) is called. This is a good place to query the actor's starting state.

getEndback to summary
public int getEnd()
getStartback to summary
public int getStart()
getValueback to summary
public int getValue()

Gets the current int value.

setEndback to summary
public void setEnd(int end)

Sets the value to transition to.

setStartback to summary
public void setStart(int start)

Sets the value to transition from.

setValueback to summary
public void setValue(int value)

Sets the current int value.

updateback to summary
protected void update(float percent)

Implements abstract com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.update.

Doc from com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.update.

Called each frame.