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com.badlogic.gdx.scenes.scene2d.actions

public abstract Class RelativeTemporalAction

extends TemporalAction
Class Inheritance
Known Direct Subclasses
com.badlogic.gdx.scenes.scene2d.actions.MoveByAction, com.badlogic.gdx.scenes.scene2d.actions.RotateByAction, com.badlogic.gdx.scenes.scene2d.actions.ScaleByAction, com.badlogic.gdx.scenes.scene2d.actions.SizeByAction

Base class for actions that transition over time using the percent complete since the last frame.
Author
Nathan Sweet

Field Summary

Modifier and TypeField and Description
private float

Constructor Summary

AccessConstructor and Description
public

Method Summary

Modifier and TypeMethod and Description
protected void
protected void
update(float percent)

Implements abstract com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.update.

Called each frame.

protected abstract void
updateRelative(float percentDelta)

Inherited from com.badlogic.gdx.scenes.scene2d.actions.TemporalAction:
actendfinishgetDurationgetInterpolationgetTimeisCompleteisReverseresetrestartsetDurationsetInterpolationsetReversesetTime

Field Detail

lastPercentback to summary
private float lastPercent

Constructor Detail

RelativeTemporalActionback to summary
public RelativeTemporalAction()

Method Detail

beginback to summary
protected void begin()

Overrides com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.begin.

Doc from com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.begin.

Called the first time act(float) is called. This is a good place to query the actor's starting state.

updateback to summary
protected void update(float percent)

Implements abstract com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.update.

Doc from com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.update.

Called each frame.

updateRelativeback to summary
protected abstract void updateRelative(float percentDelta)