com.badlogic.gdx.math.MathUtils#lerpAngleDeg(float, float, float)
| Modifier and Type | Field and Description |
|---|---|
| private float | |
| private float | |
| private boolean |
| Access | Constructor and Description |
|---|---|
| public | |
| public |
| Modifier and Type | Method and Description |
|---|---|
| protected void | begin()
Overrides com. Called the first time |
| public float | |
| public boolean | |
| public void | |
| public void | |
| protected void | update(float percent)
Implements abstract com. Called each frame. |
| end | back to summary |
|---|---|
| private float end | |
| start | back to summary |
|---|---|
| private float start | |
| useShortestDirection | back to summary |
|---|---|
| private boolean useShortestDirection | |
| RotateToAction | back to summary |
|---|---|
| public RotateToAction() | |
| RotateToAction | back to summary |
|---|---|
public RotateToAction(boolean useShortestDirection)
| |
| begin | back to summary |
|---|---|
| protected void begin() Overrides com. Doc from com. Called the first time | |
| getRotation | back to summary |
|---|---|
| public float getRotation() | |
| isUseShortestDirection | back to summary |
|---|---|
| public boolean isUseShortestDirection() | |
| setRotation | back to summary |
|---|---|
| public void setRotation(float rotation) | |
| setUseShortestDirection | back to summary |
|---|---|
| public void setUseShortestDirection(boolean useShortestDirection) | |
| update | back to summary |
|---|---|
| protected void update(float percent) Implements abstract com. Doc from com. Called each frame. | |