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com.badlogic.gdx.scenes.scene2d.actions

public Class SequenceAction

extends ParallelAction
Class Inheritance
Imports
com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.utils.Pool

Executes a number of actions one at a time.
Author
Nathan Sweet

Field Summary

Modifier and TypeField and Description
private int
Inherited from com.badlogic.gdx.scenes.scene2d.actions.ParallelAction:
actions

Constructor Summary

AccessConstructor and Description
public
public
public
SequenceAction(Action action1, Action action2)

public
SequenceAction(Action action1, Action action2, Action action3)

public
SequenceAction(Action action1, Action action2, Action action3, Action action4)

public
SequenceAction(Action action1, Action action2, Action action3, Action action4, Action action5)

Method Summary

Modifier and TypeMethod and Description
public boolean
act(float delta)

Overrides com.badlogic.gdx.scenes.scene2d.actions.ParallelAction.act.

Updates the action based on time.

public void
restart()

Overrides com.badlogic.gdx.scenes.scene2d.actions.ParallelAction.restart.

Sets the state of the action so it can be run again.

Inherited from com.badlogic.gdx.scenes.scene2d.actions.ParallelAction:
addActiongetActionsresetsetActortoString

Field Detail

indexback to summary
private int index

Constructor Detail

SequenceActionback to summary
public SequenceAction()
SequenceActionback to summary
public SequenceAction(Action action1)
SequenceActionback to summary
public SequenceAction(Action action1, Action action2)
SequenceActionback to summary
public SequenceAction(Action action1, Action action2, Action action3)
SequenceActionback to summary
public SequenceAction(Action action1, Action action2, Action action3, Action action4)
SequenceActionback to summary
public SequenceAction(Action action1, Action action2, Action action3, Action action4, Action action5)

Method Detail

actback to summary
public boolean act(float delta)

Overrides com.badlogic.gdx.scenes.scene2d.actions.ParallelAction.act.

Doc from com.badlogic.gdx.scenes.scene2d.Action.act.

Updates the action based on time. Typically this is called each frame by Actor#act(float).

restartback to summary
public void restart()

Overrides com.badlogic.gdx.scenes.scene2d.actions.ParallelAction.restart.

Doc from com.badlogic.gdx.scenes.scene2d.Action.restart.

Sets the state of the action so it can be run again.