Scaling#fill so it keeps the aspect ratio by scaling the world up to take the whole screen
(some of the world may be off screen).
| Access | Constructor and Description |
|---|---|
| public | FillViewport(float worldWidth, float worldHeight)
Creates a new viewport using a new |
| public |
| FillViewport | back to summary |
|---|---|
| public FillViewport(float worldWidth, float worldHeight) Creates a new viewport using a new | |
| FillViewport | back to summary |
|---|---|
| public FillViewport(float worldWidth, float worldHeight, Camera camera) | |