Scaling#stretch so it does not keep the aspect ratio, the world is scaled to take the
whole screen.
| Access | Constructor and Description |
|---|---|
| public | StretchViewport(float worldWidth, float worldHeight)
Creates a new viewport using a new |
| public |
| StretchViewport | back to summary |
|---|---|
| public StretchViewport(float worldWidth, float worldHeight) Creates a new viewport using a new | |
| StretchViewport | back to summary |
|---|---|
| public StretchViewport(float worldWidth, float worldHeight, Camera camera) | |