| Modifier and Type | Field and Description |
|---|---|
| private byte | |
| private byte[] | P
Permutation generated by code: |
| private byte | s
Value generated in the same way as |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public void | addSeedMaterial(byte[]
a byte array to be mixed into the generator's state. seed)Implements org. Add more seed material to the generator. |
| public void | addSeedMaterial(long
a long value to be mixed into the generator's state. seed)Implements org. Add more seed material to the generator. |
| public void | nextBytes(byte[]
byte array to be filled. bytes)Implements org. Fill bytes with random values. |
| public void | nextBytes(byte[]
byte array to be filled. bytes, int index to start filling at. start, int length of segment to fill. len)Implements org. Fill part of bytes with random values. |
| n | back to summary |
|---|---|
| private byte n | |
| P | back to summary |
|---|---|
| private byte[] P Permutation generated by code: | |
| s | back to summary |
|---|---|
| private byte s Value generated in the same way as | |
| VMPCRandomGenerator | back to summary |
|---|---|
| public VMPCRandomGenerator() | |
| addSeedMaterial | back to summary |
|---|---|
| public void addSeedMaterial(byte[] seed) Implements org. Doc from org. Add more seed material to the generator.
| |
| addSeedMaterial | back to summary |
|---|---|
| public void addSeedMaterial(long seed) Implements org. Doc from org. Add more seed material to the generator.
| |
| nextBytes | back to summary |
|---|---|
| public void nextBytes(byte[] bytes) Implements org. Doc from org. Fill bytes with random values.
| |
| nextBytes | back to summary |
|---|---|
| public void nextBytes(byte[] bytes, int start, int len) Implements org. Doc from org. Fill part of bytes with random values.
| |