Declares a one-shot OpenGL command usable for injection
via GLAutoDrawable#invoke(boolean, com..
GLAutoDrawable executes the GLRunnables within it's display()
method after all registered GLEventListeners
display(GLAutoDrawable)
methods has been called.
The OpenGL context is current while executing the GLRunnable.
This might be useful to inject OpenGL commands from an I/O event listener.
| Modifier and Type | Method and Description |
|---|---|
| public boolean | Returns: true if the GL [back] framebuffer remains intact by this runnable, otherwise false. If returning falseGLAutoDrawable will call
display(GLAutoDrawable)
of all registered GLEventListeners once more.the associated drawable and current context for this call drawable)
|
| run | back to summary |
|---|---|
public boolean run(GLAutoDrawable drawable)
| |