| Modifier and Type | Field and Description |
|---|---|
| public static final int | |
| public static final int | GL_MODELVIEW
Matrix mode modelview |
| public static final int | GL_MODELVIEW_MATRIX
Matrix access name for modelview |
| public static final int | GL_PROJECTION
Matrix mode projection |
| public static final int | GL_PROJECTION_MATRIX
Matrix access name for projection |
| public static final int | GL_TEXTURE_MATRIX
Matrix access name for texture |
| Modifier and Type | Method and Description |
|---|---|
| public void | glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
|
| public void | glGetFloatv(int pname, FloatBuffer
the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl params)Copy the named matrix into the given storage. |
| public void | glGetFloatv(int pname, float[]
storage params, int storage offset params_offset)Copy the named matrix to the given storage at offset. |
| public void | glGetIntegerv(int
GL_MATRIX_MODE to receive the current matrix modethe FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL impl params)glGetIntegerv |
| public void | |
| public void | |
| public void | glLoadMatrixf(FloatBuffer
the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl m)Load the current matrix w/ the provided one. |
| public void | |
| public void | |
| public void | glMultMatrixf(FloatBuffer
the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl m)Multiply the current matrix: [c] = [c] x [m] |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void | |
| public void |
| GL_MATRIX_MODE | back to summary |
|---|---|
| public static final int GL_MATRIX_MODE | |
| GL_MODELVIEW | back to summary |
|---|---|
| public static final int GL_MODELVIEW Matrix mode modelview | |
| GL_MODELVIEW_MATRIX | back to summary |
|---|---|
| public static final int GL_MODELVIEW_MATRIX Matrix access name for modelview | |
| GL_PROJECTION | back to summary |
|---|---|
| public static final int GL_PROJECTION Matrix mode projection | |
| GL_PROJECTION_MATRIX | back to summary |
|---|---|
| public static final int GL_PROJECTION_MATRIX Matrix access name for projection | |
| GL_TEXTURE_MATRIX | back to summary |
|---|---|
| public static final int GL_TEXTURE_MATRIX Matrix access name for texture | |
| glFrustumf | back to summary |
|---|---|
| public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
| |
| glGetFloatv | back to summary |
|---|---|
| public void glGetFloatv(int pname, FloatBuffer params) Copy the named matrix into the given storage.
| |
| glGetFloatv | back to summary |
|---|---|
| public void glGetFloatv(int pname, float[] params, int params_offset) Copy the named matrix to the given storage at offset.
| |
| glGetIntegerv | back to summary |
|---|---|
| public void glGetIntegerv(int pname, IntBuffer params) glGetIntegerv
| |
| glGetIntegerv | back to summary |
|---|---|
| public void glGetIntegerv(int pname, int[] params, int params_offset) | |
| glLoadIdentity | back to summary |
|---|---|
| public void glLoadIdentity() Load the current matrix with the identity matrix | |
| glLoadMatrixf | back to summary |
|---|---|
| public void glLoadMatrixf(FloatBuffer m) Load the current matrix w/ the provided one.
| |
| glLoadMatrixf | back to summary |
|---|---|
| public void glLoadMatrixf(float[] m, int m_offset) Load the current matrix w/ the provided one. | |
| glMatrixMode | back to summary |
|---|---|
| public void glMatrixMode(int mode) Sets the current matrix mode.
| |
| glMultMatrixf | back to summary |
|---|---|
| public void glMultMatrixf(FloatBuffer m) Multiply the current matrix: [c] = [c] x [m]
| |
| glMultMatrixf | back to summary |
|---|---|
| public void glMultMatrixf(float[] m, int m_offset) Multiply the current matrix: [c] = [c] x [m] | |
| glOrthof | back to summary |
|---|---|
| public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
| |
| glPopMatrix | back to summary |
|---|---|
| public void glPopMatrix() Pop the current matrix from it's stack.
| |
| glPushMatrix | back to summary |
|---|---|
| public void glPushMatrix() Push the current matrix to it's stack, while preserving it's values.
There exist one stack per matrix mode, i.e. | |
| glRotatef | back to summary |
|---|---|
| public void glRotatef(float angle, float x, float y, float z) Rotate the current matrix. | |
| glScalef | back to summary |
|---|---|
| public void glScalef(float x, float y, float z) Scale the current matrix. | |
| glTranslatef | back to summary |
|---|---|
| public void glTranslatef(float x, float y, float z) Translate the current matrix. | |