Created 11-jan-2004
| Modifier and Type | Field and Description |
|---|---|
| private final float[] | |
| private final float[] | |
| private final float[] |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| public static final int | |
| public void | gluLookAt(final GLMatrixFunc gl, final float eyex, final float eyey, final float eyez, final float centerx, final float centery, final float centerz, final float upx, final float upy, final float upz)
Method gluLookAt |
| public void | gluOrtho2D(final GLMatrixFunc gl, final float left, final float right, final float bottom, final float top)
Method gluOrtho2D. |
| public void | gluPerspective(final GLMatrixFunc gl, final float
fov angle in degrees fovy_deg, final float aspect, final float zNear, final float zFar)Method gluPerspective. |
| public void | gluPickMatrix(final GLMatrixFunc gl, final float x, final float y, final float deltaX, final float deltaY, final IntBuffer
4 component viewport vector viewport)Make given matrix the pick matrix based on given parameters. |
| public void | gluPickMatrix(final GLMatrixFunc gl, final float x, final float y, final float deltaX, final float deltaY, final int[]
4 component viewport vector viewport, final int viewport_offset)Make given matrix the pick matrix based on given parameters. |
| public boolean | Returns: true if successful, otherwise false (z is 1)4 component viewport vector viewport, final int viewport_offset, final float[] 3 component window coordinate, the result win_pos, final int win_pos_offset)Map object coordinates to window coordinates. |
| public boolean | gluProject(final float objx, final float objy, final float objz, final FloatBuffer modelMatrix, final FloatBuffer projMatrix, final int[] viewport, final int viewport_offset, final float[] win_pos, final int win_pos_offset)
Map object coordinates to window coordinates. |
| public boolean | gluProject(final float objx, final float objy, final float objz, final FloatBuffer modelMatrix, final FloatBuffer projMatrix, final IntBuffer viewport, final FloatBuffer win_pos)
Map object coordinates to window coordinates. |
| public boolean | Returns: true if successful, otherwise false (failed to invert matrix, or becomes infinity due to zero z)4 component viewport vector viewport, final int viewport_offset, final float[] 3 component object coordinate, the result obj_pos, final int obj_pos_offset)Map window coordinates to object coordinates. |
| public boolean | Returns: true if successful, otherwise false (failed to invert matrix, or becomes z is infinity)Map window coordinates to object coordinates. |
| public boolean | Returns: true if successful, otherwise false (failed to invert matrix, or becomes z is infinity)Map window coordinates to object coordinates. |
| public boolean | Returns: true if successful, otherwise false (failed to invert matrix, or becomes infinity due to zero z)4x4 modelview matrix modelMatrix, final int modelMatrix_offset, final float[] 4x4 projection matrix projMatrix, final int projMatrix_offset, final int[] 4 component viewport vector viewport, final int viewport_offset, final float near, final float far, final float[] 4 component object coordinate, the result obj_pos, final int obj_pos_offset)Map window coordinates to object coordinates. |
| public boolean | Returns: true if successful, otherwise false (failed to invert matrix, or becomes z is infinity)Map window coordinates to object coordinates. |
| mat4Tmp1 | back to summary |
|---|---|
| private final float[] mat4Tmp1 | |
| mat4Tmp2 | back to summary |
|---|---|
| private final float[] mat4Tmp2 | |
| mat4Tmp3 | back to summary |
|---|---|
| private final float[] mat4Tmp3 | |
| ProjectFloat | back to summary |
|---|---|
| public ProjectFloat() | |
| getRequiredFloatBufferSize | back to summary |
|---|---|
| public static final int getRequiredFloatBufferSize() | |
| gluLookAt | back to summary |
|---|---|
| public void gluLookAt(final GLMatrixFunc gl, final float eyex, final float eyey, final float eyez, final float centerx, final float centery, final float centerz, final float upx, final float upy, final float upz) Method gluLookAt | |
| gluOrtho2D | back to summary |
|---|---|
| public void gluOrtho2D(final GLMatrixFunc gl, final float left, final float right, final float bottom, final float top) Method gluOrtho2D. | |
| gluPerspective | back to summary |
|---|---|
| public void gluPerspective(final GLMatrixFunc gl, final float fovy_deg, final float aspect, final float zNear, final float zFar) throws GLException Method gluPerspective.
| |
| gluPickMatrix | back to summary |
|---|---|
| public void gluPickMatrix(final GLMatrixFunc gl, final float x, final float y, final float deltaX, final float deltaY, final IntBuffer viewport) Make given matrix the pick matrix based on given parameters.
Traditional
| |
| gluPickMatrix | back to summary |
|---|---|
| public void gluPickMatrix(final GLMatrixFunc gl, final float x, final float y, final float deltaX, final float deltaY, final int[] viewport, final int viewport_offset) Make given matrix the pick matrix based on given parameters.
Traditional
| |
| gluProject | back to summary |
|---|---|
| public boolean gluProject(final float objx, final float objy, final float objz, final float[] modelMatrix, final int modelMatrix_offset, final float[] projMatrix, final int projMatrix_offset, final int[] viewport, final int viewport_offset, final float[] win_pos, final int win_pos_offset) Map object coordinates to window coordinates.
Traditional
| |
| gluProject | back to summary |
|---|---|
| public boolean gluProject(final float objx, final float objy, final float objz, final FloatBuffer modelMatrix, final FloatBuffer projMatrix, final int[] viewport, final int viewport_offset, final float[] win_pos, final int win_pos_offset) Map object coordinates to window coordinates.
| |
| gluProject | back to summary |
|---|---|
| public boolean gluProject(final float objx, final float objy, final float objz, final FloatBuffer modelMatrix, final FloatBuffer projMatrix, final IntBuffer viewport, final FloatBuffer win_pos) Map object coordinates to window coordinates.
| |
| gluUnProject | back to summary |
|---|---|
| public boolean gluUnProject(final float winx, final float winy, final float winz, final float[] modelMatrix, final int modelMatrix_offset, final float[] projMatrix, final int projMatrix_offset, final int[] viewport, final int viewport_offset, final float[] obj_pos, final int obj_pos_offset) Map window coordinates to object coordinates.
Traditional
| |
| gluUnProject | back to summary |
|---|---|
| public boolean gluUnProject(final float winx, final float winy, final float winz, final FloatBuffer modelMatrix, final FloatBuffer projMatrix, final int[] viewport, final int viewport_offset, final float[] obj_pos, final int obj_pos_offset) Map window coordinates to object coordinates.
| |
| gluUnProject | back to summary |
|---|---|
| public boolean gluUnProject(final float winx, final float winy, final float winz, final FloatBuffer modelMatrix, final FloatBuffer projMatrix, final IntBuffer viewport, final FloatBuffer obj_pos) Map window coordinates to object coordinates.
| |
| gluUnProject4 | back to summary |
|---|---|
| public boolean gluUnProject4(final float winx, final float winy, final float winz, final float clipw, final float[] modelMatrix, final int modelMatrix_offset, final float[] projMatrix, final int projMatrix_offset, final int[] viewport, final int viewport_offset, final float near, final float far, final float[] obj_pos, final int obj_pos_offset) Map window coordinates to object coordinates.
Traditional
| |
| gluUnProject4 | back to summary |
|---|---|
| public boolean gluUnProject4(final float winx, final float winy, final float winz, final float clipw, final FloatBuffer modelMatrix, final FloatBuffer projMatrix, final IntBuffer viewport, final float near, final float far, final FloatBuffer obj_pos) Map window coordinates to object coordinates.
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