| Modifier and Type | Field and Description |
|---|---|
| private static final int | |
| private int | |
| public GL | |
| private ImmModeSink | |
| private boolean | |
| private boolean | |
| private int | |
| public int | |
| private int | |
| private static final float | |
| private static final float | |
| public int | |
| public ShaderState | |
| private boolean | |
| public static final boolean | |
| public static final boolean | |
| private final boolean |
| Access | Constructor and Description |
|---|---|
| public |
| Modifier and Type | Method and Description |
|---|---|
| private float | |
| public void | drawCylinder(final GL gl, final float
Specifies the radius of the cylinder at z = 0. baseRadius, final float Specifies the radius of the cylinder at z = height. topRadius, final float Specifies the height of the cylinder. height, final int Specifies the number of subdivisions around the z axis. slices, final int Specifies the number of subdivisions along the z axis. stacks)draws a cylinder oriented along the z axis. |
| public void | |
| public void | drawPartialDisk(final GL gl, final float innerRadius, final float outerRadius, int slices, final int loops, float startAngle, float sweepAngle)
renders a partial disk on the z=0 plane. |
| public void | drawSphere(final GL gl, final float radius, final int slices, final int stacks)
draws a sphere of the given radius centered around the origin. |
| public void | |
| public int | |
| public boolean | |
| public int | |
| public int | |
| public boolean | |
| private final void | |
| private final void | |
| private final void | |
| private final void | |
| private final void | |
| private final void | |
| private final void | |
| private final void | |
| public boolean | |
| private void | |
| public ImmModeSink | |
| public void | |
| public void | |
| public void | |
| public void | setNormals(final int
The normals to set normals)specifies what kind of normals are desired for quadrics. |
| public void | setOrientation(final int
The orientation to set orientation)specifies what kind of orientation is desired for. |
| public void | setTextureFlag(final boolean
The textureFlag to set textureFlag)specifies if texture coordinates should be generated for quadrics rendered with qobj. |
| private float | |
| private final void |
| CACHE_SIZE | back to summary |
|---|---|
| private static final int CACHE_SIZE | |
| drawStyle | back to summary |
|---|---|
| private int drawStyle | |
| gl | back to summary |
|---|---|
| public GL gl | |
| immModeSink | back to summary |
|---|---|
| private ImmModeSink immModeSink | |
| immModeSinkEnabled | back to summary |
|---|---|
| private boolean immModeSinkEnabled | |
| immModeSinkImmediate | back to summary |
|---|---|
| private boolean immModeSinkImmediate | |
| normals | back to summary |
|---|---|
| private int normals | |
| normalType | back to summary |
|---|---|
| public int normalType | |
| orientation | back to summary |
|---|---|
| private int orientation | |
| PI | back to summary |
|---|---|
| private static final float PI | |
| PI_2 | back to summary |
|---|---|
| private static final float PI_2 | |
| shaderProgram | back to summary |
|---|---|
| public int shaderProgram | |
| shaderState | back to summary |
|---|---|
| public ShaderState shaderState | |
| textureFlag | back to summary |
|---|---|
| private boolean textureFlag | |
| USE_NORM | back to summary |
|---|---|
| public static final boolean USE_NORM | |
| USE_TEXT | back to summary |
|---|---|
| public static final boolean USE_TEXT | |
| useGLSL | back to summary |
|---|---|
| private final boolean useGLSL | |
| GLUquadricImpl | back to summary |
|---|---|
| public GLUquadricImpl(final GL gl, final boolean useGLSL, final ShaderState st, final int shaderProgram) | |
| cos | back to summary |
|---|---|
| private float cos(final float r) | |
| drawCylinder | back to summary |
|---|---|
| public void drawCylinder(final GL gl, final float baseRadius, final float topRadius, final float height, final int slices, final int stacks) draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0, and the top at z=height. Like a sphere, a cylinder is subdivided around the z axis into slices, and along the z axis into stacks. Note that if topRadius is set to zero, then this routine will generate a cone. If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.
| |
| drawDisk | back to summary |
|---|---|
| public void drawDisk(final GL gl, final float innerRadius, final float outerRadius, final int slices, final int loops) renders a disk on the z = 0 plane. The disk has a radius of outerRadius, and contains a concentric circular hole with a radius of innerRadius. If innerRadius is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as specified by slices and loops, respectively). With respect to orientation, the +z side of the disk is considered to be "outside" (see glu.quadricOrientation). This means that if the orientation is set to GLU.OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis. If texturing is turned on (with glu.quadricTexture), texture coordinates are generated linearly such that where r=outerRadius, the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0). | |
| drawPartialDisk | back to summary |
|---|---|
| public void drawPartialDisk(final GL gl, final float innerRadius, final float outerRadius, int slices, final int loops, float startAngle, float sweepAngle) renders a partial disk on the z=0 plane. A partial disk is similar to a full disk, except that only the subset of the disk from startAngle through startAngle + sweepAngle is included (where 0 degrees is along the +y axis, 90 degrees along the +x axis, 180 along the -y axis, and 270 along the -x axis). The partial disk has a radius of outerRadius, and contains a concentric circular hole with a radius of innerRadius. If innerRadius is zero, then no hole is generated. The partial disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as specified by slices and loops, respectively). With respect to orientation, the +z side of the partial disk is considered to be outside (see gluQuadricOrientation). This means that if the orientation is set to GLU.GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis. If texturing is turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where r=outerRadius, the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0). | |
| drawSphere | back to summary |
|---|---|
| public void drawSphere(final GL gl, final float radius, final int slices, final int stacks) draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z axis into slices and along the z axis into stacks (similar to lines of longitude and latitude). If the orientation is set to GLU.OUTSIDE (with glu.quadricOrientation), then any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere. If texturing is turned on (with glu.quadricTexture), then texture coordinates are generated so that t ranges from 0.0 at z=-radius to 1.0 at z=radius (t increases linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. | |
| enableImmModeSink | back to summary |
|---|---|
| public void enableImmModeSink(final boolean val) Implements com.
| |
| getDrawStyle | back to summary |
|---|---|
| public int getDrawStyle() Returns the drawStyle.
| |
| getImmMode | back to summary |
|---|---|
| public boolean getImmMode() Implements com.
| |
| getNormals | back to summary |
|---|---|
| public int getNormals() Returns the normals.
| |
| getOrientation | back to summary |
|---|---|
| public int getOrientation() Returns the orientation.
| |
| getTextureFlag | back to summary |
|---|---|
| public boolean getTextureFlag() Returns the textureFlag.
| |
| glBegin | back to summary |
|---|---|
| private final void glBegin(final GL gl, final int mode) | |
| glEnd | back to summary |
|---|---|
| private final void glEnd(final GL gl) | |
| glNormal3f | back to summary |
|---|---|
| private final void glNormal3f(final GL gl, final float x, final float y, final float z) | |
| glNormal3f_b | back to summary |
|---|---|
| private final void glNormal3f_b(final GL gl, final float x, final float y, final float z) | |
| glNormal3f_s | back to summary |
|---|---|
| private final void glNormal3f_s(final GL gl, final float x, final float y, final float z) | |
| glTexCoord2f | back to summary |
|---|---|
| private final void glTexCoord2f(final GL gl, final float x, final float y) | |
| glVertex2f | back to summary |
|---|---|
| private final void glVertex2f(final GL gl, final float x, final float y) | |
| glVertex3f | back to summary |
|---|---|
| private final void glVertex3f(final GL gl, final float x, final float y, final float z) | |
| isImmModeSinkEnabled | back to summary |
|---|---|
| public boolean isImmModeSinkEnabled() Implements com.
| |
| normal3f | back to summary |
|---|---|
| private void normal3f(final GL gl, float x, float y, float z) Call glNormal3f after scaling normal to unit length. | |
| replaceImmModeSink | back to summary |
|---|---|
| public ImmModeSink replaceImmModeSink() Implements com.
| |
| resetImmModeSink | back to summary |
|---|---|
| public void resetImmModeSink(final GL gl) Implements com.
| |
| setDrawStyle | back to summary |
|---|---|
| public void setDrawStyle(final int drawStyle) specifies the draw style for quadrics. The legal values are as follows: GLU.FILL: Quadrics are rendered with polygon primitives. The polygons are drawn in a counterclockwise fashion with respect to their normals (as defined with glu.quadricOrientation). GLU.LINE: Quadrics are rendered as a set of lines. GLU.SILHOUETTE: Quadrics are rendered as a set of lines, except that edges separating coplanar faces will not be drawn. GLU.POINT: Quadrics are rendered as a set of points.
| |
| setImmMode | back to summary |
|---|---|
| public void setImmMode(final boolean val) Implements com.
| |
| setNormals | back to summary |
|---|---|
| public void setNormals(final int normals) specifies what kind of normals are desired for quadrics. The legal values are as follows: GLU.NONE: No normals are generated. GLU.FLAT: One normal is generated for every facet of a quadric. GLU.SMOOTH: One normal is generated for every vertex of a quadric. This is the default.
| |
| setOrientation | back to summary |
|---|---|
| public void setOrientation(final int orientation) specifies what kind of orientation is desired for. The orientation values are as follows: GLU.OUTSIDE: Quadrics are drawn with normals pointing outward. GLU.INSIDE: Normals point inward. The default is GLU.OUTSIDE. Note that the interpretation of outward and inward depends on the quadric being drawn.
| |
| setTextureFlag | back to summary |
|---|---|
| public void setTextureFlag(final boolean textureFlag) specifies if texture coordinates should be generated for quadrics rendered with qobj. If the value of textureCoords is true, then texture coordinates are generated, and if textureCoords is false, they are not.. The default is false. The manner in which texture coordinates are generated depends upon the specific quadric rendered.
| |
| sin | back to summary |
|---|---|
| private float sin(final float r) | |
| TXTR_COORD | back to summary |
|---|---|
| private final void TXTR_COORD(final GL gl, final float x, final float y) | |