| Modifier and Type | Class and Description |
|---|---|
| private static class |
| Modifier and Type | Field and Description |
|---|---|
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| public static final int | |
| private static final GLLight. |
| Access | Constructor and Description |
|---|---|
| private |
| Modifier and Type | Method and Description |
|---|---|
| private static float[] | |
| public static void | |
| public static void | |
| public static void | glLight(final int light, final int pname, final float x, final float y, final float z, final float w)
|
| public static void | |
| public static void | |
| public static void |
| GL_AMBIENT | back to summary |
|---|---|
| public static final int GL_AMBIENT | |
| GL_CONSTANT_ATTENUATION | back to summary |
|---|---|
| public static final int GL_CONSTANT_ATTENUATION | |
| GL_DIFFUSE | back to summary |
|---|---|
| public static final int GL_DIFFUSE | |
| GL_LIGHT0 | back to summary |
|---|---|
| public static final int GL_LIGHT0 | |
| GL_LIGHT1 | back to summary |
|---|---|
| public static final int GL_LIGHT1 | |
| GL_LIGHT2 | back to summary |
|---|---|
| public static final int GL_LIGHT2 | |
| GL_LIGHT3 | back to summary |
|---|---|
| public static final int GL_LIGHT3 | |
| GL_LIGHT4 | back to summary |
|---|---|
| public static final int GL_LIGHT4 | |
| GL_LIGHT5 | back to summary |
|---|---|
| public static final int GL_LIGHT5 | |
| GL_LIGHT6 | back to summary |
|---|---|
| public static final int GL_LIGHT6 | |
| GL_LIGHT7 | back to summary |
|---|---|
| public static final int GL_LIGHT7 | |
| GL_LINEAR_ATTENUATION | back to summary |
|---|---|
| public static final int GL_LINEAR_ATTENUATION | |
| GL_POSITION | back to summary |
|---|---|
| public static final int GL_POSITION | |
| GL_QUADRATIC_ATTENUATION | back to summary |
|---|---|
| public static final int GL_QUADRATIC_ATTENUATION | |
| GL_SPECULAR | back to summary |
|---|---|
| public static final int GL_SPECULAR | |
| GL_SPOT_CUTOFF | back to summary |
|---|---|
| public static final int GL_SPOT_CUTOFF | |
| GL_SPOT_DIRECTION | back to summary |
|---|---|
| public static final int GL_SPOT_DIRECTION | |
| GL_SPOT_EXPONENT | back to summary |
|---|---|
| public static final int GL_SPOT_EXPONENT | |
| lights | back to summary |
|---|---|
| private static final GLLight. | |
| GLLight | back to summary |
|---|---|
| private GLLight() | |
| getParam4f | back to summary |
|---|---|
| private static float[] getParam4f(final int light, final int pname) | |
| glLight | back to summary |
|---|---|
| public static void glLight(final int light, final int pname, final float v) | |
| glLight | back to summary |
|---|---|
| public static void glLight(final int light, final int pname, final float x, final float y, final float z) | |
| glLight | back to summary |
|---|---|
| public static void glLight(final int light, final int pname, final float x, final float y, final float z, final float w) | |
| setUniform1f | back to summary |
|---|---|
| public static void setUniform1f(final int location, final int light, final int pname) | |
| setUniform3f | back to summary |
|---|---|
| public static void setUniform3f(final int location, final int light, final int pname) | |
| setUniform4f | back to summary |
|---|---|
| public static void setUniform4f(final int location, final int light, final int pname) | |
| Modifier and Type | Field and Description |
|---|---|
| pack-priv float[] | |
| pack-priv float | |
| pack-priv float[] | |
| pack-priv float[] | |
| pack-priv float | |
| pack-priv float | |
| pack-priv float | |
| pack-priv float[] | |
| pack-priv float | |
| pack-priv float[] |
| Access | Constructor and Description |
|---|---|
| private |
| ambient | back to summary |
|---|---|
| pack-priv float[] ambient | |
| c | back to summary |
|---|---|
| pack-priv float c | |
| diffuse | back to summary |
|---|---|
| pack-priv float[] diffuse | |
| direction | back to summary |
|---|---|
| pack-priv float[] direction | |
| k0 | back to summary |
|---|---|
| pack-priv float k0 | |
| k1 | back to summary |
|---|---|
| pack-priv float k1 | |
| k2 | back to summary |
|---|---|
| pack-priv float k2 | |
| position | back to summary |
|---|---|
| pack-priv float[] position | |
| s | back to summary |
|---|---|
| pack-priv float s | |
| specular | back to summary |
|---|---|
| pack-priv float[] specular | |
| Light | back to summary |
|---|---|
| private Light() | |