A common use case in GL for some applications is to be able to draw the same object, or groups of similar objects that share vertex data, primitive count and type, multiple times. This extension provides a means of accelerating such use cases while restricting the number of API calls, and keeping the amount of duplicate data to a minimum.
This extension introduces two draw calls which are conceptually equivalent to a series of draw calls. Each conceptual call in this series is considered an "instance" of the actual draw call.
This extension also introduces a read-only built-in variable to GLSL which contains the "instance ID." This variable initially contains 0, but increases by one after each conceptual draw call.
By using the instance ID or multiples thereof as an index into a uniform array containing transform data, vertex shaders can draw multiple instances of an object with a single draw call.
Requires OpenGL 3. or EXT_gpu_shader4 or NV_vertex_program4. Promoted to core in OpenGL 3..
| Access | Constructor and Description |
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| protected |
| Modifier and Type | Method and Description |
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| public static native void | glDrawArraysInstancedARB(int mode, int
the starting index in the enabled arrays first, int the number of indices to be rendered count, int the number of instances of the specified range of indices to be rendered primcount)Draw multiple instances of a range of elements. |
| public static void | glDrawElementsInstancedARB(int mode, int
the number of elements to be rendered count, int type, long a pointer to the location where the indices are stored indices, int the number of instances of the specified range of indices to be rendered primcount)Draws multiple instances of a set of elements. |
| public static void | glDrawElementsInstancedARB(int mode, int type, ByteBuffer
a pointer to the location where the indices are stored indices, int the number of instances of the specified range of indices to be rendered primcount)Draws multiple instances of a set of elements. |
| public static void | glDrawElementsInstancedARB(int mode, ByteBuffer
a pointer to the location where the indices are stored indices, int the number of instances of the specified range of indices to be rendered primcount)Draws multiple instances of a set of elements. |
| public static void | glDrawElementsInstancedARB(int mode, ShortBuffer
a pointer to the location where the indices are stored indices, int the number of instances of the specified range of indices to be rendered primcount)Draws multiple instances of a set of elements. |
| public static void | glDrawElementsInstancedARB(int mode, IntBuffer
a pointer to the location where the indices are stored indices, int the number of instances of the specified range of indices to be rendered primcount)Draws multiple instances of a set of elements. |
| public static native void | nglDrawElementsInstancedARB(int mode, int
the number of elements to be rendered count, int type, long indices, int primcount)Unsafe version of: |
| ARBDrawInstanced | back to summary |
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| protected ARBDrawInstanced() | |
| glDrawArraysInstancedARB | back to summary | |||||||||||||||
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| public static native void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) Draw multiple instances of a range of elements.
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| glDrawElementsInstancedARB | back to summary | ||||||||||||||||||
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| public static void glDrawElementsInstancedARB(int mode, int count, int type, long indices, int primcount) Draws multiple instances of a set of elements.
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| glDrawElementsInstancedARB | back to summary | ||||||||||||||||||
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| public static void glDrawElementsInstancedARB(int mode, int type, ByteBuffer indices, int primcount) Draws multiple instances of a set of elements.
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| glDrawElementsInstancedARB | back to summary | |||||||||||||||
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| public static void glDrawElementsInstancedARB(int mode, ByteBuffer indices, int primcount) Draws multiple instances of a set of elements.
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| glDrawElementsInstancedARB | back to summary | |||||||||||||||
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| public static void glDrawElementsInstancedARB(int mode, ShortBuffer indices, int primcount) Draws multiple instances of a set of elements.
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| glDrawElementsInstancedARB | back to summary | |||||||||||||||
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| public static void glDrawElementsInstancedARB(int mode, IntBuffer indices, int primcount) Draws multiple instances of a set of elements.
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| nglDrawElementsInstancedARB | back to summary | |||
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| public static native void nglDrawElementsInstancedARB(int mode, int count, int type, long indices, int primcount) Unsafe version of:
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