This extension extends the usage of the half-precision (16-bit) floating-point quantities introduced in ARB_half_float_pixel for usage in
specifying vertex array data.
This extension allows applications to use half-precision floating point data when specifying vertices. This can allow applications to reduce their memory footprint, as well as the memory bandwidth required for vertex data.
This extension extends the existing vertex array commands to accept the new data type.
Promoted to core in OpenGL 3..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_HALF_FLOAT
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_HALF_FLOAT | back to summary |
|---|---|
| public static final int GL_HALF_FLOAT Accepted by the | |
| ARBHalfFloatVertex | back to summary |
|---|---|
| private ARBHalfFloatVertex() | |