This extension introduces a #include GLSL directive to allow reusing the same shader text in multiple shaders and defines the semantics and syntax of
the names allowed in #include directives. It also defines API mechanisms to define the named string backing a #include.
The GLSL #include mechanism looks up paths in a tree built through the OpenGL API. This appendix describes the syntax and semantic model of the tree and
paths into the tree. How the tree is used is up to users of the tree, like the OpenGL API or GLSL.
The tree is a singly rooted hierarchy of tree locations. The root may have one or more child locations, and any location may in turn have its own children. Except for the root, each location has exactly one parent; the root has no parent.
The locations in the tree are created or looked up by path strings. The path string "/" locates the root of the tree. The path "/foo" locates the child "foo" of the root. Formally, a valid path is a sequence of tokens delimited by the beginning of the string, by the path-separator forward slash ( / ), and by the end of the string. The string "foo/bar" has two tokens; "foo" and "bar". The string "/foo/./bar" has 3 tokens; "foo", ".", and "bar". The string "/foo/.." has two tokens; "foo" and "..". The string "/foo/.bar" has two tokens; "foo" and ".bar". A path is invalid if
path contains any characters not listed in Section 3.1 "Character Set", or the double quote character, or angled brackets, or any white
space characters other than the space character.path has consecutive forward slashes ( // ); "/foo//bar" is not valid (zero length tokens are not allowed).path ends with a forward slash ( / )path contains no characters.There are no path escape characters, so there is no way to get the forward slash delimiter within a single token.
When using a path to lookup a tree location, the path tokens are used to walk the tree. The initial location to start the walk is specified by the user of the tree and is updated as follows by the tokens in the path. (Paths starting with "/" will start at the root.) Taken left to right:
The token ".." walks to the parent. Or, if already at the root, then the location remains at the root.
The token "." leaves the location unchanged.
Any other token is considered the name of a child of the current location, and walks to that child. (If there is no child of that name, this may result in a failed lookup or in the child being created, as specified by the user of the tree for the operation being performed.)
Each location in the tree can have an additional string associated with it (that a user like the #include mechanism can use as an included string). This
is true even for locations that have children: "/foo/bar" can exist in the tree at the same time that "/foo" has an additional string associated with
it. Typically, when a path is used to find a location in the tree, it is for the purpose of returning this associated string.
Hence, the tree can be built from a collection of (path,string) pairs, where path is a string establishing the existence of a location in the tree and string is the string associated with the node. Details of how to do this are specified by the user of the tree.
Requires GLSL 1.10.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_NAMED_STRING_LENGTH_ARB
Accepted by the |
| public static final int | GL_NAMED_STRING_TYPE_ARB
Accepted by the |
| public static final int | GL_SHADER_INCLUDE_ARB
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description | ||
|---|---|---|---|
| public static void | glCompileShaderIncludeARB(int
the shader object compile shader, PointerBuffer an ordered array of path, IntBuffer count pointers to optionally null-terminated character strings defining search pathsan array length)count values with the number of characters in each string (the string length). If an element in length is negative, its
accompanying string is null-terminated. If length is NULL, all strings in the path argument are considered null-terminated.Compiles a shader object. | ||
| public static void | glCompileShaderIncludeARB(int shader, PointerBuffer path, int[] length)
Array version of: | ||
| public static void | |||
| public static void | |||
| public static void | glGetNamedStringARB(ByteBuffer
the name associated with the string name, IntBuffer a buffer in which to place the actual number of characters written into stringlen, ByteBuffer string, excluding the null terminator. If NULL, no length is
returned.a buffer in which to place the returned string string)Returns in | ||
| public static void | glGetNamedStringARB(CharSequence
the name associated with the string name, IntBuffer a buffer in which to place the actual number of characters written into stringlen, ByteBuffer string, excluding the null terminator. If NULL, no length is
returned.a buffer in which to place the returned string string)Returns in | ||
| public static String | glGetNamedStringARB(CharSequence
the name associated with the string name, int the maximum number of characters that may be written into bufSize)string, including the null terminatorReturns in | ||
| public static String | glGetNamedStringARB(CharSequence
the name associated with the string name)Returns in | ||
| public static void | glGetNamedStringARB(ByteBuffer name, int[] stringlen, ByteBuffer string)
Array version of: | ||
| public static void | glGetNamedStringARB(CharSequence name, int[] stringlen, ByteBuffer string)
Array version of: | ||
| public static int | glGetNamedStringiARB(CharSequence
the name associated with the string name, int the parameter to query. One of: pname)
Returns properties of the named string whose tree location corresponds to | ||
| public static void | glGetNamedStringivARB(ByteBuffer
the name associated with the string name, int the parameter to query. One of: pname, IntBuffer
a buffer in which to place the returned value params)Returns properties of the named string whose tree location corresponds to | ||
| public static void | glGetNamedStringivARB(CharSequence
the name associated with the string name, int the parameter to query. One of: pname, IntBuffer
a buffer in which to place the returned value params)Returns properties of the named string whose tree location corresponds to | ||
| public static void | glGetNamedStringivARB(ByteBuffer name, int pname, int[] params)
Array version of: | ||
| public static void | glGetNamedStringivARB(CharSequence name, int pname, int[] params)
Array version of: | ||
| public static boolean | glIsNamedStringARB(ByteBuffer
the name associated with the string name)Returns | ||
| public static boolean | glIsNamedStringARB(CharSequence
the name associated with the string name)Returns | ||
| public static void | glNamedStringARB(int
the string type. Must be: type, ByteBuffer
the name associated with the string name, ByteBuffer an arbitrary string of characters string)Specifies a string and its name. | ||
| public static void | glNamedStringARB(int
the string type. Must be: type, CharSequence
the name associated with the string name, CharSequence an arbitrary string of characters string)Specifies a string and its name. | ||
| public static native void | nglCompileShaderIncludeARB(int shader, int count, long path, long length)
Unsafe version of: | ||
| public static native void | nglDeleteNamedStringARB(int
the number of characters in namelen, long name)name. If negative, name is considered to be a null-terminated string.Unsafe version of: | ||
| public static native void | nglGetNamedStringARB(int
the number of characters in namelen, long name, int name. If negative, name is considered to be a null-terminated string.the maximum number of characters that may be written into bufSize, long stringlen, long string)string, including the null terminatorUnsafe version of: | ||
| public static native void | nglGetNamedStringivARB(int
the number of characters in namelen, long name, int pname, long params)name. If negative, name is considered to be a null-terminated string.Unsafe version of: | ||
| public static native boolean | nglIsNamedStringARB(int
the number of characters in namelen, long name)name. If negative, name is considered to be a null-terminated string.Unsafe version of: | ||
| public static native void | nglNamedStringARB(int type, int
the number of characters in namelen, long name, int name. If negative, name is considered to be a null-terminated string.the number of characters in stringlen, long string)string. If negative, string is considered to be a null-terminated string.Unsafe version of: |
| GL_NAMED_STRING_LENGTH_ARB | back to summary |
|---|---|
| public static final int GL_NAMED_STRING_LENGTH_ARB Accepted by the | |
| GL_NAMED_STRING_TYPE_ARB | back to summary |
|---|---|
| public static final int GL_NAMED_STRING_TYPE_ARB Accepted by the | |
| GL_SHADER_INCLUDE_ARB | back to summary |
|---|---|
| public static final int GL_SHADER_INCLUDE_ARB Accepted by the | |
| ARBShadingLanguageInclude | back to summary |
|---|---|
| protected ARBShadingLanguageInclude() | |
| glCompileShaderIncludeARB | back to summary |
|---|---|
| public static void glCompileShaderIncludeARB(int shader, PointerBuffer path, IntBuffer length) Compiles a shader object. The ordered list of
| |
| glCompileShaderIncludeARB | back to summary |
|---|---|
| public static void glCompileShaderIncludeARB(int shader, PointerBuffer path, int[] length) Array version of: | |
| glDeleteNamedStringARB | back to summary |
|---|---|
| public static void glDeleteNamedStringARB(ByteBuffer name) Deletes a named string.
| |
| glDeleteNamedStringARB | back to summary |
|---|---|
| public static void glDeleteNamedStringARB(CharSequence name) Deletes a named string.
| |
| glGetNamedStringARB | back to summary |
|---|---|
| public static void glGetNamedStringARB(ByteBuffer name, IntBuffer stringlen, ByteBuffer string) Returns in
| |
| glGetNamedStringARB | back to summary |
|---|---|
| public static void glGetNamedStringARB(CharSequence name, IntBuffer stringlen, ByteBuffer string) Returns in
| |
| glGetNamedStringARB | back to summary |
|---|---|
| public static String glGetNamedStringARB(CharSequence name, int bufSize) Returns in
| |
| glGetNamedStringARB | back to summary |
|---|---|
| public static String glGetNamedStringARB(CharSequence name) Returns in
| |
| glGetNamedStringARB | back to summary |
|---|---|
| public static void glGetNamedStringARB(ByteBuffer name, int[] stringlen, ByteBuffer string) Array version of: | |
| glGetNamedStringARB | back to summary |
|---|---|
| public static void glGetNamedStringARB(CharSequence name, int[] stringlen, ByteBuffer string) Array version of: | |
| glGetNamedStringiARB | back to summary | ||
|---|---|---|---|
| public static int glGetNamedStringiARB(CharSequence name, int pname) Returns properties of the named string whose tree location corresponds to
| |||
| glGetNamedStringivARB | back to summary | ||
|---|---|---|---|
| public static void glGetNamedStringivARB(ByteBuffer name, int pname, IntBuffer params) Returns properties of the named string whose tree location corresponds to
| |||
| glGetNamedStringivARB | back to summary | ||
|---|---|---|---|
| public static void glGetNamedStringivARB(CharSequence name, int pname, IntBuffer params) Returns properties of the named string whose tree location corresponds to
| |||
| glGetNamedStringivARB | back to summary |
|---|---|
| public static void glGetNamedStringivARB(ByteBuffer name, int pname, int[] params) Array version of: | |
| glGetNamedStringivARB | back to summary |
|---|---|
| public static void glGetNamedStringivARB(CharSequence name, int pname, int[] params) Array version of: | |
| glIsNamedStringARB | back to summary |
|---|---|
| public static boolean glIsNamedStringARB(ByteBuffer name) Returns
| |
| glIsNamedStringARB | back to summary |
|---|---|
| public static boolean glIsNamedStringARB(CharSequence name) Returns
| |
| glNamedStringARB | back to summary | |
|---|---|---|
| public static void glNamedStringARB(int type, ByteBuffer name, ByteBuffer string) Specifies a string and its name. Such strings can be included by name in shaders during compilation, allowing reuse of the same code segments. After calling NamedStringARB, the contents of
| ||
| glNamedStringARB | back to summary | |
|---|---|---|
| public static void glNamedStringARB(int type, CharSequence name, CharSequence string) Specifies a string and its name. Such strings can be included by name in shaders during compilation, allowing reuse of the same code segments. After calling NamedStringARB, the contents of
| ||
| nglCompileShaderIncludeARB | back to summary |
|---|---|
| public static native void nglCompileShaderIncludeARB(int shader, int count, long path, long length) Unsafe version of: | |
| nglDeleteNamedStringARB | back to summary |
|---|---|
| public static native void nglDeleteNamedStringARB(int namelen, long name) Unsafe version of:
| |
| nglGetNamedStringARB | back to summary |
|---|---|
| public static native void nglGetNamedStringARB(int namelen, long name, int bufSize, long stringlen, long string) Unsafe version of:
| |
| nglGetNamedStringivARB | back to summary |
|---|---|
| public static native void nglGetNamedStringivARB(int namelen, long name, int pname, long params) Unsafe version of:
| |
| nglIsNamedStringARB | back to summary |
|---|---|
| public static native boolean nglIsNamedStringARB(int namelen, long name) Unsafe version of:
| |
| nglNamedStringARB | back to summary |
|---|---|
| public static native void nglNamedStringARB(int type, int namelen, long name, int stringlen, long string) Unsafe version of:
| |