This extension allows the user to specify the texture value to use when the texture compare function fails. Normally this value is zero. By allowing an arbitrary value we can get functionality which otherwise requires an advanced texture combine extension (such as NV_register_combiners) and multiple texture units.
Requires ARB_shadow and ARB_depth_texture.
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_TEXTURE_COMPARE_FAIL_VALUE_ARB
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_TEXTURE_COMPARE_FAIL_VALUE_ARB | back to summary |
|---|---|
| public static final int GL_TEXTURE_COMPARE_FAIL_VALUE_ARB Accepted by the | |
| ARBShadowAmbient | back to summary |
|---|---|
| private ARBShadowAmbient() | |