This extension allows texturing of the stencil component of a packed depth stencil texture. Stencil values are returned as unsigned integers. It is not possible to sample both depth and stencil values from the same texture, and this extension allows the app to select which is sampled for the bound texture.
Requires ARB_depth_texture and EXT_packed_depth_stencil. Promoted to core in OpenGL 4..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DEPTH_STENCIL_TEXTURE_MODE
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_DEPTH_STENCIL_TEXTURE_MODE | back to summary |
|---|---|
| public static final int GL_DEPTH_STENCIL_TEXTURE_MODE Accepted by the | |
| ARBStencilTexturing | back to summary |
|---|---|
| private ARBStencilTexturing() | |