This extension provides a new texture type, called a buffer texture. Buffer textures are one-dimensional arrays of texels whose storage comes from an attached buffer object. When a buffer object is bound to a buffer texture, a format is specified, and the data in the buffer object is treated as an array of texels of the specified format.
The use of a buffer object to provide storage allows the texture data to be specified in a number of different ways: via buffer object loads
(BufferData), direct CPU writes (MapBuffer), framebuffer readbacks (EXT_pixel_buffer_object extension). A buffer object can also be loaded
by transform feedback (NV_transform_feedback extension), which captures selected transformed attributes of vertices processed by the GL. Several of
these mechanisms do not require an extra data copy, which would be required when using conventional TexImage-like entry points.
Buffer textures do not support mipmapping, texture lookups with normalized floating-point texture coordinates, and texture filtering of any sort, and may not be used in fixed-function fragment processing. They can be accessed via single texel fetch operations in programmable shaders. For assembly shaders (NV_gpu_program4), the TXF instruction is used. For GLSL (EXT_gpu_shader4), a new sampler type and texel fetch function are used.
While buffer textures can be substantially larger than equivalent one-dimensional textures; the maximum texture size supported for buffer textures in the initial implementation of this extension is 2^27 texels, versus 2^13 (8192) texels for otherwise equivalent one-dimensional textures. When a buffer object is attached to a buffer texture, a size is not specified; rather, the number of texels in the texture is taken by dividing the size of the buffer object by the size of each texel.
Requires OpenGL 2. and NV_gpu_program4 or EXT_gpu_shader4. Promoted to core in OpenGL 3..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_MAX_TEXTURE_BUFFER_SIZE_ARB
Accepted by the |
| public static final int | GL_TEXTURE_BINDING_BUFFER_ARB
Accepted by the |
| public static final int | GL_TEXTURE_BUFFER_ARB
Accepted by the |
| public static final int | GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
Accepted by the |
| public static final int | GL_TEXTURE_BUFFER_FORMAT_ARB
Accepted by the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description | |
|---|---|---|
| public static native void | glTexBufferARB(int
the target of the operation. Must be: target, int
the sized internal format of the data in the store belonging to internalformat, int bufferthe name of the buffer object whose storage to attach to the active buffer texture buffer)Attaches the storage for the buffer object named |
| GL_MAX_TEXTURE_BUFFER_SIZE_ARB | back to summary |
|---|---|
| public static final int GL_MAX_TEXTURE_BUFFER_SIZE_ARB Accepted by the | |
| GL_TEXTURE_BINDING_BUFFER_ARB | back to summary |
|---|---|
| public static final int GL_TEXTURE_BINDING_BUFFER_ARB Accepted by the | |
| GL_TEXTURE_BUFFER_ARB | back to summary |
|---|---|
| public static final int GL_TEXTURE_BUFFER_ARB Accepted by the | |
| GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB | back to summary |
|---|---|
| public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB Accepted by the | |
| GL_TEXTURE_BUFFER_FORMAT_ARB | back to summary |
|---|---|
| public static final int GL_TEXTURE_BUFFER_FORMAT_ARB Accepted by the | |
| ARBTextureBufferObject | back to summary |
|---|---|
| protected ARBTextureBufferObject() | |
| glTexBufferARB | back to summary | |
|---|---|---|
| public static native void glTexBufferARB(int target, int internalformat, int buffer) Attaches the storage for the buffer object named When a buffer object is attached to a buffer texture, the buffer object's data store is taken as the texture's texel array. The number of texels in the buffer texture's texel array is given by
where When a buffer texture is accessed in a shader, an integer is provided to indicate the texel number being accessed. If no buffer object is bound to the
buffer texture, the results of the texel access are undefined. Otherwise, the attached buffer object's data store is interpreted as an array of elements
of the GL data type corresponding to
| ||