In unextended OpenGL, minification and magnification filters such as LINEAR allow texture lookups to returned a filtered texel value produced by
computing an weighted average of a collection of texels in the neighborhood of the texture coordinate provided.
This extension provides a new texture and sampler parameter (TEXTURE_REDUCTION_MODE_ARB) which allows applications to produce a filtered texel value
by computing a component-wise minimum (MIN) or maximum (MAX) of the texels that would normally be averaged. The reduction mode is orthogonal
to the minification and magnification filter parameters. The filter parameters are used to identify the set of texels used to produce a final filtered
value; the reduction mode identifies how these texels are combined.
Requires OpenGL 3..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_TEXTURE_REDUCTION_MODE_ARB
Accepted by the |
| public static final int | GL_WEIGHTED_AVERAGE_ARB
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_TEXTURE_REDUCTION_MODE_ARB | back to summary |
|---|---|
| public static final int GL_TEXTURE_REDUCTION_MODE_ARB Accepted by the | |
| GL_WEIGHTED_AVERAGE_ARB | back to summary |
|---|---|
| public static final int GL_WEIGHTED_AVERAGE_ARB Accepted by the | |
| ARBTextureFilterMinmax | back to summary |
|---|---|
| private ARBTextureFilterMinmax() | |