ARB_texture_mirror_clamp_to_edge extends the set of texture wrap modes to include an additional mode (MIRROR_CLAMP_TO_EDGE) that effectively uses a
texture map twice as large as the original image in which the additional half of the new image is a mirror image of the original image.
This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching "mirror image". This mode allows the texture to be mirrored only once in the negative s, t, and r directions.
Requires OpenGL 1.. Promoted to core in OpenGL 4..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_MIRROR_CLAMP_TO_EDGE
Accepted by the |
| Access | Constructor and Description |
|---|---|
| private |
| GL_MIRROR_CLAMP_TO_EDGE | back to summary |
|---|---|
| public static final int GL_MIRROR_CLAMP_TO_EDGE Accepted by the | |
| ARBTextureMirrorClampToEdge | back to summary |
|---|---|
| private ARBTextureMirrorClampToEdge() | |