This extension provides OpenGL shading language support for vertex shader inputs with 64-bit floating-point components and OpenGL API support for specifying the value of those inputs using vertex array or immediate mode entry points. This builds on the support for general-purpose support for 64-bit floating-point values in the ARB_gpu_shader_fp64 extension.
This extension provides a new class of vertex attribute functions, beginning with "VertexAttribL" ("L" for "long"), that can be used to specify
attributes with 64-bit floating-point components. This extension provides no automatic type conversion between attribute and shader variables;
single-precision attributes are not automatically converted to double-precision or vice versa. For shader variables with 64-bit component types, the
"VertexAttribL" functions must be used to specify attribute values. For other shader variables, the "VertexAttribL" functions must not be used. If a
vertex attribute is specified using the wrong attribute function, the values of the corresponding shader input are undefined. This approach requiring
matching types is identical to that used for the "VertexAttribI" functions provided by OpenGL 3.0 and the EXT_gpu_shader4 extension.
Additionally, some vertex shader inputs using the wider 64-bit components may count double against the implementation-dependent limit on the number of vertex shader attribute vectors. A 64-bit scalar or a two-component vector consumes only a single generic vertex attribute; three- and four-component "long" may count as two. This approach is similar to the one used in the current GL where matrix attributes consume multiple attributes.
Note that 64-bit generic vertex attributes were nominally supported beginning with the introduction of vertex shaders in OpenGL 2.0. However, the OpenGL Shading Language at the time had no support for 64-bit data types, so any such values were automatically converted to 32-bit.
Support for 64-bit floating-point vertex attributes in this extension can be combined with other extensions. In particular, this extension provides an
entry point that can be used with EXT_direct_state_access to directly set state for any vertex array object. Also, the related
NV_vertex_attrib_integer_64bit extension provides an entry point to specify bindless vertex attribute arrays with 64-bit
components, integer or floating-point.
Requires OpenGL 3., GLSL 1.30 and ARB_gpu_shader_fp64. Promoted to core in OpenGL 4..
| Modifier and Type | Field and Description |
|---|---|
| public static final int | GL_DOUBLE_MAT2
Returned in the |
| public static final int | GL_DOUBLE_MAT2x3
Returned in the |
| public static final int | GL_DOUBLE_MAT2x4
Returned in the |
| public static final int | GL_DOUBLE_MAT3
Returned in the |
| public static final int | GL_DOUBLE_MAT3x2
Returned in the |
| public static final int | GL_DOUBLE_MAT3x4
Returned in the |
| public static final int | GL_DOUBLE_MAT4
Returned in the |
| public static final int | GL_DOUBLE_MAT4x2
Returned in the |
| public static final int | GL_DOUBLE_MAT4x3
Returned in the |
| public static final int | GL_DOUBLE_VEC2
Returned in the |
| public static final int | GL_DOUBLE_VEC3
Returned in the |
| public static final int | GL_DOUBLE_VEC4
Returned in the |
| Access | Constructor and Description |
|---|---|
| protected |
| Modifier and Type | Method and Description | ||||||
|---|---|---|---|---|---|---|---|
| public static void | glGetVertexAttribLdv(int
the generic vertex attribute parameter to be queried index, int the symbolic name of the vertex attribute parameter to be queried pname, DoubleBuffer the requested data params)Double version of | ||||||
| public static void | |||||||
| public static native void | glVertexArrayVertexAttribLOffsetEXT(int
the vertex array object vaobj, int the buffer object buffer, int the index of the generic vertex attribute to be modified index, int the number of values per vertex that are stored in the array. The initial value is 4. One of: size, int
the data type of each component in the array. Must be: type, int
the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
the array. The initial value is 0. stride, long the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer. The initial value is 0. offset)DSA version of | ||||||
| public static void | glVertexAttribL1d(int
the index of the generic vertex attribute to be modified index, double the vertex attribute x component x)Specifies the value of a generic vertex attribute. | ||||||
| public static void | glVertexAttribL1dv(int
the index of the generic vertex attribute to be modified index, DoubleBuffer the vertex attribute buffer v)Pointer version of | ||||||
| public static void | |||||||
| public static void | glVertexAttribL2d(int
the index of the generic vertex attribute to be modified index, double the vertex attribute x component x, double the vertex attribute y component y)Specifies the value of a generic vertex attribute. | ||||||
| public static void | glVertexAttribL2dv(int
the index of the generic vertex attribute to be modified index, DoubleBuffer the vertex attribute buffer v)Pointer version of | ||||||
| public static void | |||||||
| public static void | glVertexAttribL3d(int
the index of the generic vertex attribute to be modified index, double the vertex attribute x component x, double the vertex attribute y component y, double the vertex attribute z component z)Specifies the value of a generic vertex attribute. | ||||||
| public static void | glVertexAttribL3dv(int
the index of the generic vertex attribute to be modified index, DoubleBuffer the vertex attribute buffer v)Pointer version of | ||||||
| public static void | |||||||
| public static void | glVertexAttribL4d(int
the index of the generic vertex attribute to be modified index, double the vertex attribute x component x, double the vertex attribute y component y, double the vertex attribute z component z, double the vertex attribute w component w)Specifies the value of a generic vertex attribute. | ||||||
| public static void | glVertexAttribL4dv(int
the index of the generic vertex attribute to be modified index, DoubleBuffer the vertex attribute buffer v)Pointer version of | ||||||
| public static void | |||||||
| public static void | glVertexAttribLPointer(int
the index of the generic vertex attribute to be modified index, int the number of values per vertex that are stored in the array. The initial value is 4. One of: size, int
the data type of each component in the array. Must be: type, int
the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
the array. The initial value is 0. stride, ByteBuffer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
currently bound to the pointer)ARRAY_BUFFER target. The initial value is 0.Specifies the location and organization of a 64-bit vertex attribute array. | ||||||
| public static void | glVertexAttribLPointer(int
the index of the generic vertex attribute to be modified index, int the number of values per vertex that are stored in the array. The initial value is 4. One of: size, int
the data type of each component in the array. Must be: type, int
the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
the array. The initial value is 0. stride, long the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
currently bound to the pointer)ARRAY_BUFFER target. The initial value is 0.Specifies the location and organization of a 64-bit vertex attribute array. | ||||||
| public static void | glVertexAttribLPointer(int
the index of the generic vertex attribute to be modified index, int the number of values per vertex that are stored in the array. The initial value is 4. One of: size, int
the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
the array. The initial value is 0. stride, DoubleBuffer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
currently bound to the pointer)ARRAY_BUFFER target. The initial value is 0.Specifies the location and organization of a 64-bit vertex attribute array. | ||||||
| public static void | |||||||
| public static void | |||||||
| public static void | |||||||
| public static void | |||||||
| public static void | |||||||
| public static void | nglVertexAttribLPointer(int index, int size, int
the data type of each component in the array. Must be: type, int stride, long pointer)
Unsafe version of: |
| GL_DOUBLE_MAT2 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT2 Returned in the | |
| GL_DOUBLE_MAT2x3 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT2x3 Returned in the | |
| GL_DOUBLE_MAT2x4 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT2x4 Returned in the | |
| GL_DOUBLE_MAT3 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT3 Returned in the | |
| GL_DOUBLE_MAT3x2 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT3x2 Returned in the | |
| GL_DOUBLE_MAT3x4 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT3x4 Returned in the | |
| GL_DOUBLE_MAT4 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT4 Returned in the | |
| GL_DOUBLE_MAT4x2 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT4x2 Returned in the | |
| GL_DOUBLE_MAT4x3 | back to summary |
|---|---|
| public static final int GL_DOUBLE_MAT4x3 Returned in the | |
| GL_DOUBLE_VEC2 | back to summary |
|---|---|
| public static final int GL_DOUBLE_VEC2 Returned in the | |
| GL_DOUBLE_VEC3 | back to summary |
|---|---|
| public static final int GL_DOUBLE_VEC3 Returned in the | |
| GL_DOUBLE_VEC4 | back to summary |
|---|---|
| public static final int GL_DOUBLE_VEC4 Returned in the | |
| ARBVertexAttrib64Bit | back to summary |
|---|---|
| protected ARBVertexAttrib64Bit() | |
| glGetVertexAttribLdv | back to summary |
|---|---|
| public static void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params) Double version of
| |
| glGetVertexAttribLdv | back to summary |
|---|---|
| public static void glGetVertexAttribLdv(int index, int pname, double[] params) Array version of: | |
| glVertexArrayVertexAttribLOffsetEXT | back to summary | ||||||
|---|---|---|---|---|---|---|---|
| public static native void glVertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) DSA version of
| |||||||
| glVertexAttribL1d | back to summary |
|---|---|
| public static void glVertexAttribL1d(int index, double x) Specifies the value of a generic vertex attribute. The y and z components are implicitly set to 0.0 and w to 1.0.
| |
| glVertexAttribL1dv | back to summary |
|---|---|
| public static void glVertexAttribL1dv(int index, DoubleBuffer v) Pointer version of
| |
| glVertexAttribL1dv | back to summary |
|---|---|
| public static void glVertexAttribL1dv(int index, double[] v) Array version of: | |
| glVertexAttribL2d | back to summary |
|---|---|
| public static void glVertexAttribL2d(int index, double x, double y) Specifies the value of a generic vertex attribute. The y component is implicitly set to 0.0 and w to 1.0.
| |
| glVertexAttribL2dv | back to summary |
|---|---|
| public static void glVertexAttribL2dv(int index, DoubleBuffer v) Pointer version of
| |
| glVertexAttribL2dv | back to summary |
|---|---|
| public static void glVertexAttribL2dv(int index, double[] v) Array version of: | |
| glVertexAttribL3d | back to summary |
|---|---|
| public static void glVertexAttribL3d(int index, double x, double y, double z) Specifies the value of a generic vertex attribute. The w is implicitly set to 1.0.
| |
| glVertexAttribL3dv | back to summary |
|---|---|
| public static void glVertexAttribL3dv(int index, DoubleBuffer v) Pointer version of
| |
| glVertexAttribL3dv | back to summary |
|---|---|
| public static void glVertexAttribL3dv(int index, double[] v) Array version of: | |
| glVertexAttribL4d | back to summary |
|---|---|
| public static void glVertexAttribL4d(int index, double x, double y, double z, double w) Specifies the value of a generic vertex attribute.
| |
| glVertexAttribL4dv | back to summary |
|---|---|
| public static void glVertexAttribL4dv(int index, DoubleBuffer v) Pointer version of
| |
| glVertexAttribL4dv | back to summary |
|---|---|
| public static void glVertexAttribL4dv(int index, double[] v) Array version of: | |
| glVertexAttribLPointer | back to summary | ||||||
|---|---|---|---|---|---|---|---|
| public static void glVertexAttribLPointer(int index, int size, int type, int stride, ByteBuffer pointer) Specifies the location and organization of a 64-bit vertex attribute array.
| |||||||
| glVertexAttribLPointer | back to summary | ||||||
|---|---|---|---|---|---|---|---|
| public static void glVertexAttribLPointer(int index, int size, int type, int stride, long pointer) Specifies the location and organization of a 64-bit vertex attribute array.
| |||||||
| glVertexAttribLPointer | back to summary | |||||
|---|---|---|---|---|---|---|
| public static void glVertexAttribLPointer(int index, int size, int stride, DoubleBuffer pointer) Specifies the location and organization of a 64-bit vertex attribute array.
| ||||||
| nglGetVertexAttribLdv | back to summary |
|---|---|
| public static void nglGetVertexAttribLdv(int index, int pname, long params) Unsafe version of: | |
| nglVertexAttribL1dv | back to summary |
|---|---|
| public static void nglVertexAttribL1dv(int index, long v) Unsafe version of: | |
| nglVertexAttribL2dv | back to summary |
|---|---|
| public static void nglVertexAttribL2dv(int index, long v) Unsafe version of: | |
| nglVertexAttribL3dv | back to summary |
|---|---|
| public static void nglVertexAttribL3dv(int index, long v) Unsafe version of: | |
| nglVertexAttribL4dv | back to summary |
|---|---|
| public static void nglVertexAttribL4dv(int index, long v) Unsafe version of: | |
| nglVertexAttribLPointer | back to summary | |
|---|---|---|
| public static void nglVertexAttribLPointer(int index, int size, int type, int stride, long pointer) Unsafe version of:
| ||