| Modifier and Type | Field and Description |
|---|---|
| private static Texture | |
| private static Texture | |
| private static final int |
| Access | Constructor and Description |
|---|---|
| private |
| Modifier and Type | Method and Description |
|---|---|
| pack-priv static void | drawClippedTexture(Graphics g, Texture tex, float cx1, float cy1, float cx2, float cy2, float ox1, float oy1, float ox2, float oy2, float tx1, float ty1, float tx2, float ty2)
|
| private static void | |
| pack-priv static boolean | renderEffectForRectangularNode(NGNode node, Graphics g, Effect effect, float alpha, boolean aa, float rx, float ry, float rw, float rh)
If possible, uses an optimized codepath to render the an effect (InnerShadow or DropShadow) on the given rectangular node (NGRectangle, NGImageView, etc). |
| pack-priv static void | renderRectDropShadow(Graphics g, DropShadow shadow, float alpha, float rx, float ry, float rw, float rh)
|
| pack-priv static void | renderRectInnerShadow(Graphics g, InnerShadow shadow, float alpha, float rx, float ry, float rw, float rh)
|
| private static Color |
| dtex | back to summary |
|---|---|
| private static Texture dtex | |
| itex | back to summary |
|---|---|
| private static Texture itex | |
| TEX_SIZE | back to summary |
|---|---|
| private static final int TEX_SIZE | |
| EffectUtil | back to summary |
|---|---|
| private EffectUtil() | |
| drawClippedTexture | back to summary |
|---|---|
| pack-priv static void drawClippedTexture(Graphics g, Texture tex, float cx1, float cy1, float cx2, float cy2, float ox1, float oy1, float ox2, float oy2, float tx1, float ty1, float tx2, float ty2) | |
| fillGaussian | back to summary |
|---|---|
| private static void fillGaussian(byte[] pixels, int dim, float r, float spread, boolean inner) | |
| renderEffectForRectangularNode | back to summary |
|---|---|
| pack-priv static boolean renderEffectForRectangularNode(NGNode node, Graphics g, Effect effect, float alpha, boolean aa, float rx, float ry, float rw, float rh) If possible, uses an optimized codepath to render the an effect (InnerShadow or DropShadow) on the given rectangular node (NGRectangle, NGImageView, etc). If successful, returns true; otherwise returns false to indicate that the caller should fall back on existing methods to render the effect. | |
| renderRectDropShadow | back to summary |
|---|---|
| pack-priv static void renderRectDropShadow(Graphics g, DropShadow shadow, float alpha, float rx, float ry, float rw, float rh) | |
| renderRectInnerShadow | back to summary |
|---|---|
| pack-priv static void renderRectInnerShadow(Graphics g, InnerShadow shadow, float alpha, float rx, float ry, float rw, float rh) | |
| toPrismColor | back to summary |
|---|---|
| private static Color toPrismColor(Color4f decoraColor, float alpha) | |