D3DResourceManager
In all these cases resource disposal happens on the same thread (the
Rendering Thread).
Note that some d3d-related resources are not derived from this class - like
D3DTexture. This is a bit confusing. But they do use this class's disposer
record (they must).
| Modifier and Type | Class and Description |
|---|---|
| pack-priv static class |
| Modifier and Type | Field and Description |
|---|---|
| protected final D3DResource. |
| Access | Constructor and Description |
|---|---|
| pack-priv |
| Modifier and Type | Method and Description |
|---|---|
| public void | dispose()
Implements abstract com. Implements com.
|
| d3dResRecord | back to summary |
|---|---|
| protected final D3DResource. | |
| D3DResource | back to summary |
|---|---|
| pack-priv D3DResource(D3DResource. | |
| dispose | back to summary |
|---|---|
| public void dispose() Implements abstract com. Implements com.
| |
| Modifier and Type | Field and Description |
|---|---|
| private final D3DContext | |
| private boolean | |
| private long |
| Access | Constructor and Description |
|---|---|
| pack-priv |
| Modifier and Type | Method and Description |
|---|---|
| public void | |
| pack-priv D3DContext | |
| pack-priv long | |
| pack-priv boolean | |
| protected void |
| context | back to summary |
|---|---|
| private final D3DContext context | |
| isDefaultPool | back to summary |
|---|---|
| private boolean isDefaultPool | |
| pResource | back to summary |
|---|---|
| private long pResource | |
| D3DRecord | back to summary |
|---|---|
| pack-priv D3DRecord(D3DContext context, long pResource) | |
| dispose | back to summary |
|---|---|
| public void dispose() Implements com.
| |
| getContext | back to summary |
|---|---|
| pack-priv D3DContext getContext() | |
| getResource | back to summary |
|---|---|
| pack-priv long getResource() | |
| isDefaultPool | back to summary |
|---|---|
| pack-priv boolean isDefaultPool() | |
| markDisposed | back to summary |
|---|---|
| protected void markDisposed() | |